Difference between revisions of "Sacred 2:Scything Sweep"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Scything Sweep hit harder, and allows for modification points. | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Scything Sweep hit harder, and allows for modification points. |
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | * [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. |
Revision as of 03:29, 8 December 2013
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Scything Sweep hit harder, and allows for modification points.
- Death Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies and Mechanics
- The rage modifier will multiply the next hit/Combat Art by x.x. Each enemy that is hit will store energy, with the larger number of opponents hit while using this Combat Art, thereby storing a larger amount of energy and increasing the damage dealt on the next blow.
- To view it's effect a player may look at the damage of their Combat Art before launching scything sweep, and then, right after, use scything sweep while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modifier will be seen.
- The rage modifier will affect the next Combat Art used, which will permit a Shadow Warrior to use Scything Sweep followed by Demonic Blow or Frenzied Rampage as part of an effective melee combination.
- A player can triple and/or even quadruple their damage with this chosen modifier,for example,by targeting a large mob like those which surround the Sinister Prince, then use Scything Sweep and then finally launch a nasty Frenzied Rampage in the face of the Sinister Prince.
- The Rage modifier works well in combination with critical and Deathblow bonus.
Pros and Cons
Pros
- Wide area of effect with decent damage.
- Can be used to up the power of other weapon based abilities, if Mods 2A(Intent) and 3B(Rage)are chosen.
- Range Seems to be increased by riding the Hellhound (unconfirmed).
Cons
- Not very useful for single targets
- Knockback can occasionally get unwanted attention from other monsters, usually in crowded areas such as the Dragon Realm.
- Rage mode lasts 10 seconds only. After, the damage will return to its normal values.
Stats Chart
See Also
Gallery
Two-Handed Weapon
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Dual Weapons
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