Difference between revisions of "Sacred 2:Healing"
Jump to navigation
Jump to search
Gogoblender (talk | contribs) |
(→Healing via Combat Arts Modifications: changed "Underworld" to "Netherworld") |
||
Line 44: | Line 44: | ||
|'''[[Sacred 2:Inquisitor|Inquisitor]]''' | |'''[[Sacred 2:Inquisitor|Inquisitor]]''' | ||
− | http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Nefarious | + | http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] (buff) (mod 2a) |
|-valign="top" | |-valign="top" |
Revision as of 02:59, 13 December 2013
Healing Combat Arts are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist.
Healing via Innate Combat Arts
Dryad
Goldenglade Touch - Nature Weaver Ancient Bark - Nature Weaver (buff) |
High Elf
Grand Invigoration - Delphic Arcania (buff) |
Inquisitor
None |
Seraphim | Shadow Warrior
None |
Temple Guardian
None |
Dragon Mage |
Healing via Combat Arts Modifications
Dryad
Forest Flight - Capricious Hunter (mod 1a) |
High Elf
Shadow Step - Delphic Arcania (mod 3b) |
Inquisitor
Soul Reaver - Nefarious Netherworld (buff) (mod 2a) |
Seraphim
None |
Shadow Warrior
Ruinous Onslaught - Death Warrior (mod 2a) Grim Resilience - Death Warrior (buff) (mod 1b) Augmenting Guidon - Malevolent Champion (mod 2a) |
Temple Guardian
Combat Alert - Devout Guardian (mod 2b) T-Energy Shroud* - Devout Guardian (buff) (mod 2a) Charged Grid - Source Warden (mod 2a) |
Dragon Mage
Dragon Form - Dragon Magic (mod 2b) |
Notes
- Temple Guardian's T-Energy Shroud Combat Art may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but shield point regeneration.