Difference between revisions of "Sacred 2:Acute Mind"
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[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] |
Revision as of 05:47, 4 January 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Nature Weaver Lore - improves casting speed, allows for modification points.
- Nature Weaver Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Casting Acute Mind will reduce its own Regeneration Time (Does not effect Cooldown time), so later in the characters development if setup for the best Regeneration times keeping the Spell up semi-permanently will ensure a constant low regen time.
- Even without the Insight mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. (spell-based CAs, magic staffs).
- Taking the Proficiency bronze mod will cause Acute Mind's cooldown (not the regeneration!) to decrease with additional runes. This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently. This does not occur until later in a character's development, approximately level 100.
- Useful for speeding up regeneration of Twisted Torment for shrunken head hunting.
Pros and Cons
Pros
- VERY high related damage increase via higher Intelligence for Combat Arts and Magic Staffs.
- Seems to increase damage of shurikens (glitch? consoles only?)
Cons
- Very high initial cooldown time.
Stats Chart
See Also
Gallery
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