Difference between revisions of "Sacred 2:Battle Extension"

From SacredWiki
Jump to navigation Jump to search
(Added Image)
(links, info, formatting)
Line 3: Line 3:
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/02.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/02.gif
|An additional arm that will fell opponents during battle. Battle Extension can do multiple hits (3-4) and can be modded to give a chance of producing even more. Also, Battle Extension gives a "passive" [[Sacred 2: Chance for Double Hit|chance for double hits]] when in the active slot (but not being used).  
+
|Arms an artificial, close combat battle arm which fights like an additional weapon.  Initiates a series of attacks with both the equipped weapon and the battle arm.  This close combat arm cannot shoot. Battle Extension can do multiple hits (3-4) and can be modded to give a chance of producing even more. Also, Battle Extension gives a "passive" [[Sacred 2: Chance for Double Hit|chance for double hits]] when in the active slot (but not being used).  
 
|}
 
|}
 +
 +
This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
Line 14: Line 16:
  
 
==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Damage: 15-15
+
* [[Sacred 2:Damage|Damage]]: 15-15 (unarmed), 32-47 (wielding starting weapon) [[Sacred 2:Physical|Physical]]
 +
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
 +
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.8 seconds
 
|}
 
|}
 
 
== Modifications ==
 
== Modifications ==
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
Line 22: Line 26:
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Double Attack''' - Chance for two hits on each strike. (15% chance)
+
* '''Double Attack''' - [[Sacred 2: Chance for Double Hit|Chance to strike twice]] with one hit. (15% chance)
* '''Hydraulics''' - Increases weapon damage (% increase based on weapon damage(25% increase)
+
* '''Hydraulics''' - Successful hits will inflict more damage. (25% increase to all damage types on the equipped weapon)
 
|}
 
|}
 
----
 
----
Line 29: Line 33:
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Efficiency''' - Reduces Combat Art regeneration. (25% decrease)
+
* '''Efficiency''' - Decreases the regeneration time of Battle Extension. (25% decrease)
* '''Impairment''' - Reduces target's evade chance. (30% + 0.3% per Combat Art level chance)
+
* '''Impairment''' - Reduces [[Sacred 2:Opponent's chance to evade|opponent's evade chance]]. (30% + 0.3% per Combat Art level reduction)
 
|}
 
|}
 
----
 
----
Line 36: Line 40:
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Double Attack''' - Chance for two hits on each strike. (15% chance)
+
* '''Double Attack''' - Chance to strike twice with one hit. (15% chance)
* '''Intent''' - Increased [[Sacred 2: Chance for critical hits|chance for critical]]. (10% + 0.1% per Combat Art level chance)
+
* '''Intent''' - Increased [[Sacred 2: Chance for critical hits|chance to land a critical hit]]. (10% + 0.1% per Combat Art level chance)
 +
|}
 +
 
 +
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|qG5_sGDLHfA|400}}|center|Battle Extension without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 +
 
 
|}
 
|}
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 +
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Battle Extension hit harder, also allows modification points.
 +
 +
* [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 +
* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Temple Guardian is wielding an axe) - will indirectly increase this combat art's execution speed, damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
 +
 +
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its [[Sacred 2:Damage|damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].  This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
 +
 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Battle Extension, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.).
 +
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
==Skills==
+
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
The following skills will affect this combat art:
+
 
* [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]
+
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
* [[Sacred 2:Tactics Lore|Tactics Lore]]
+
 
* [[Sacred 2:Concentration|Concentration]]
+
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
* [[Sacred 2:Combat Discipline|Combat Discipline]]
+
 
* Sword/Hafted weapons(increases cast speed)
+
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
 +
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
+
*For silver mod choice, '''Impairment''' is probably a better choice over '''Efficiency,''' due to the [[Sacred 2:Regeneration per hit|regen per hit]] modifier and the ease of decreasing the regeneration time of Battle Extension.
  
 +
*Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Dedicated Blow|Dedicated Blow]].
  
 +
*A melee Temple Guardian should keep Battle Extension in the active slot even when using regular left click attacks, as it gives a passive chance for double hits.
 +
 +
*After executing Battle Extension, the player can switch to a Combat Art that uses the [[Sacred 2:Temple Guardian Combat Art Guns|arm gun]], and Battle Extension will being firing laser blasts from the [[Sacred 2:Temple Guardian Battery|Battery]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*...
+
*Hits multiple opponents
*...
+
*Passive double-hit chance when in the active CA slot
 
Cons
 
Cons
*...
+
*Battle Extension is slow to execute, even with a fast execution speed. Rather than immediately attacking, the Temple Guardian takes second to "wind-up," striking a pose before launching the attacks.  
*...
+
*Even though this CA inflicts powerful hits, with sufficiently high weapon lore and a good weapon a melee TG may actually kill more quickly by just using left click attacks or by spamming Dedicated Blow.
 
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
Line 77: Line 112:
 
| 12.2
 
| 12.2
 
| 15-15
 
| 15-15
|}
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|qG5_sGDLHfA|400}}|center|Battle Extension without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
|}
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 +
*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
 
*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 
*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
==Gallery==
 
==Gallery==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Revision as of 00:00, 5 January 2014

02.gif Arms an artificial, close combat battle arm which fights like an additional weapon. Initiates a series of attacks with both the equipped weapon and the battle arm. This close combat arm cannot shoot. Battle Extension can do multiple hits (3-4) and can be modded to give a chance of producing even more. Also, Battle Extension gives a "passive" chance for double hits when in the active slot (but not being used).

This is a Weapon Damage Based Combat Art.

Aspect

TG_Asp_01.png - Devout Guardian

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Double Attack - Chance to strike twice with one hit. (15% chance)
  • Hydraulics - Successful hits will inflict more damage. (25% increase to all damage types on the equipped weapon)

MODicons_10.gif Silver
  • Efficiency - Decreases the regeneration time of Battle Extension. (25% decrease)
  • Impairment - Reduces opponent's evade chance. (30% + 0.3% per Combat Art level reduction)

MODicons_08.gif Gold
  • Double Attack - Chance to strike twice with one hit. (15% chance)
  • Intent - Increased chance to land a critical hit. (10% + 0.1% per Combat Art level chance)
Battle Extension without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Hafted Weapons when the Temple Guardian is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • For silver mod choice, Impairment is probably a better choice over Efficiency, due to the regen per hit modifier and the ease of decreasing the regeneration time of Battle Extension.
  • A melee Temple Guardian should keep Battle Extension in the active slot even when using regular left click attacks, as it gives a passive chance for double hits.
  • After executing Battle Extension, the player can switch to a Combat Art that uses the arm gun, and Battle Extension will being firing laser blasts from the Battery.

Pros and Cons

Pros

  • Hits multiple opponents
  • Passive double-hit chance when in the active CA slot

Cons

  • Battle Extension is slow to execute, even with a fast execution speed. Rather than immediately attacking, the Temple Guardian takes second to "wind-up," striking a pose before launching the attacks.
  • Even though this CA inflicts powerful hits, with sufficiently high weapon lore and a good weapon a melee TG may actually kill more quickly by just using left click attacks or by spamming Dedicated Blow.

Stats Chart

Level Regeneration Time Damage
1 8.7 15-15
2 12.2 15-15

See Also

Gallery