Difference between revisions of "Sacred 2:Shrunken Head"

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A [[Sacred 2:Dryad |Dryad]] may use [[Sacred 2:Combat Arts|Combat Arts]] and [[Sacred 2:Buff |Buffs]] to increase the chance that some slain opponents will drop a shrunken head that can be equipped by the Dryad (only one at a time).  When a player has found a shrunken head, he may drag it into his inventory screen (After pressing "F" key) and set it within the shrunken head slot.  The head is comparable to a piece of armor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical damage when worn.  
 
A [[Sacred 2:Dryad |Dryad]] may use [[Sacred 2:Combat Arts|Combat Arts]] and [[Sacred 2:Buff |Buffs]] to increase the chance that some slain opponents will drop a shrunken head that can be equipped by the Dryad (only one at a time).  When a player has found a shrunken head, he may drag it into his inventory screen (After pressing "F" key) and set it within the shrunken head slot.  The head is comparable to a piece of armor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical damage when worn.  
  
The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's  [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect:
+
'''The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's  [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect:'''
  
*[[Sacred 2:Twisted Torment|Twisted Torment]] - Bronze Headhunter modification
+
*[[Sacred 2:Twisted Torment|Twisted Torment]] - Bronze Headhunter modification, Silver Sadist modification - duration (for recasting)
 
*[[Sacred 2:Viperish Disease|Viperish Disease]] - Silver Headhunter modification
 
*[[Sacred 2:Viperish Disease|Viperish Disease]] - Silver Headhunter modification
 
*[[Sacred 2:Black Curse|Black Curse]] - Bronze Headhunter modification
 
*[[Sacred 2:Black Curse|Black Curse]] - Bronze Headhunter modification
 
*[[Sacred 2:Moribund Animus|Moribund Animus]] - Both Silver and Gold Headhunter modifications  
 
*[[Sacred 2:Moribund Animus|Moribund Animus]] - Both Silver and Gold Headhunter modifications  
  
The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's  [[Sacred 2:Capricious Hunter|Capricious Hunter]] Aspect:
+
 
 +
'''The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's  [[Sacred 2:Capricious Hunter|Capricious Hunter]] Aspect:'''
  
 
*[[Sacred 2:Sinister Predator|Sinister Predator]] - No modification needed
 
*[[Sacred 2:Sinister Predator|Sinister Predator]] - No modification needed
  
She may also use the [[Sacred 2:Combat Arts|Combat Art]] ([[Sacred 2:Buff|Buff]]) [[Sacred 2:Moribund Animus|Moribund Animus]] to raise a Hireling to fight in battle with her.  A Hireling's damage is ''only'' increased by the level of the hireling summoned.  The level of Hireling summoned is directly related to the Combat Art level at which Moribund Animus is cast at.  A weapon slot with plusses to all Combat Arts, Moribund Animus, or to the relevant skills can be used to increase the level at which this Combat Art is cast, which will result in a more powerful Hireling.
+
 
 +
She may also use the [[Sacred 2:Combat Arts|Combat Art]] ([[Sacred 2:Buff|Buff]]) [[Sacred 2:Moribund Animus|Moribund Animus]] to raise a Hireling to fight in battle with her.  A Hireling's damage is ''only'' increased by the level of the hireling summoned.  The level of Hireling summoned is directly related to the Combat Art level at which Moribund Animus is cast at.  A weapon slot with pluses to all Combat Arts, Moribund Animus, or to the relevant skills can be used to increase the level at which this Combat Art is cast, which will result in a more powerful Hireling.
 +
 
 +
*Note: Combat art level factors into chance for a head drop.  Moribund Animus level 1 with a level 1 character results in a 10% chance to drop. (Even if the Animus is not involved in the combat)  At Moribund Animus level 1 with a level 200 character you have a 0.4% chance to drop a shrunken head.  So, drop chance scales with character level and combat art level, at least for Moribund Animus.
 +
 
  
 
= Types of Shrunken Heads =
 
= Types of Shrunken Heads =
Line 22: Line 32:
 
*'''Enemy Type''' - The type of enemy that will drop the head
 
*'''Enemy Type''' - The type of enemy that will drop the head
  
== Combat Modifier ==
+
 
 +
= 3 Build Types for Headhunting =
 +
In decreasing order of effectiveness for headhunting:
 +
 
 +
'''Version 1 - Voodun'''
 +
*take both Voodoo Focus and Voodoo Lore
 +
*Keep your regeneration time of Twisted Torment to under 0.5 seconds
 +
*Gives huge chance of head drop
 +
 
 +
'''Version 2 - voodun'''
 +
*take Voodoo Focus only, but not the Voodoo Lore
 +
*Keep your regeneration time of Twisted Torment at 1.0 second
 +
*Good chance of a head drop
 +
 
 +
'''Version 3 - non-voodun'''
 +
*Concentration, stamina boosts from potions (and alchemy trophies) and equipment, Regen per Hit (RpH)
 +
*lowest drop chance, still can somewhat layer Twisted Torment
 +
 
 +
= Combat Modifier =
 +
 
 +
Rare (2 star) (yellow) shrunken heads can have up to 3 modifiers.  These include such beauties as:
 +
 
 +
*[[Sacred 2:Opponent level for death blow|Death blow]]
 +
*Regen Time -X%
 +
*+X [[Sacred 2:General Skills|General Skills]] ([[Sacred 2:Bargaining|Bargaining]], [[Sacred 2:Alchemy|Alchemy]], Blacksmith...etc...)
 +
*+X to [[Sacred 2:All Skills|All Skills]]
 +
*+X to [[Sacred 2:All combat arts|All combat arts]]
 +
*+[[Sacred 2:Visibility range|Visibility range]]
 +
*+[[Sacred 2:Selling price|Selling price]]
 +
*+% EXP bonus / kill...
 +
*and lots more
 +
 
 +
*Uncommon (1 star) (blue) shrunken heads can have 1 modifier.
 +
*Common (0 star) (white) shrunken heads have 1 modifier.
  
 
Combat Modifiers for shrunken heads come in three general types:
 
Combat Modifiers for shrunken heads come in three general types:
  
*Defense
+
*[[Sacred 2:Defense Value X%|Defense ]]
 
*[[Sacred 2:Spell Resistance|Spell Resistance]]
 
*[[Sacred 2:Spell Resistance|Spell Resistance]]
 
*[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect
 
*[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect
Line 34: Line 77:
  
  
'''Defense''' - This affects a monster's Chance to Hit versus the character.
+
'''[[Sacred 2:Defense Value X%|Defense]]''' - This affects a monster's Chance to Hit versus the character.
  
 
http://www.sacredwiki.org/images/Sacred_2/Voodoo%20Pets/gdef.jpg
 
http://www.sacredwiki.org/images/Sacred_2/Voodoo%20Pets/gdef.jpg
  
  
'''Spell Resistance '''- This affects a monster's chance to successfully cast a spell at full strength upon the character.
+
'''[[Sacred 2:Spell Resistance|Spell Resistance]] '''- This affects a monster's chance to successfully cast a spell at full strength upon the character.
  
 
http://www.sacredwiki.org/images/Sacred_2/Voodoo%20Pets/gspell.jpg
 
http://www.sacredwiki.org/images/Sacred_2/Voodoo%20Pets/gspell.jpg
Line 85: Line 128:
 
= Hireling List =
 
= Hireling List =
  
 +
[http://darkmatters.org/forums/index.php?app=downloads&showfile=84 http://www.sacredwiki.org/download-button.png]
  
== [[Sacred 2:White Animal Head|White Animal Head]] ==
+
== Base Game Shrunken Heads and Hirelings ==
 +
 
 +
=== [[Sacred 2:White Animal Head|White Animal Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
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|style="text-align: left; "|  
 
|style="text-align: left; "|  
*
+
* Drops from most of the [[Sacred 2:Wild Animal|Wild Animal Enemies]]
  
 
*
 
*
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|}
 
|}
  
== [[Sacred 2:Blue Animal Head|Blue Animal Head]] ==
+
=== [[Sacred 2:Blue Animal Head|Blue Animal Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
Line 109: Line 155:
  
 
|style="text-align: left; "|  
 
|style="text-align: left; "|  
*
+
* Drops from the [[Sacred 2:Raging Boar|Raging Boar]] miniboss
  
 
*
 
*
Line 116: Line 162:
 
|}
 
|}
  
== [[Sacred 2:White Barbarian Head|White Barbarian Head]] ==
+
=== [[Sacred 2:White Barbarian Head|White Barbarian Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
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|style="text-align: left; "|  
 
|style="text-align: left; "|  
 +
* Drops from [[Sacred 2:Kobold|Kobolds]] of all varieties
 +
 
*Slow
 
*Slow
  
 
*Weak Damage
 
*Weak Damage
 
*
 
 
|}
 
|}
  
== [[Sacred 2:Blue Barbarian Head|Blue Barbarian Head]] ==
+
=== [[Sacred 2:Blue Barbarian Head|Blue Barbarian Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
Line 139: Line 185:
  
 
|style="text-align: left; "|  
 
|style="text-align: left; "|  
*
+
* Drops from [[Sacred 2:Gahanka|Kobold Chieftain Gahanka]] quest boss
  
 
*
 
*
Line 146: Line 192:
 
|}
 
|}
  
== [[Sacred 2:White Dryad Head|White Dryad Head]] ==
+
=== [[Sacred 2:White Dryad Head|White Dryad Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
Line 154: Line 200:
  
 
|style="text-align: left; "|  
 
|style="text-align: left; "|  
*
+
* Drops from most of the [[Sacred 2:Dryad Enemy|Dryad Enemies]]
  
 
*
 
*
Line 162: Line 208:
  
  
== [[Sacred 2:White Elven Head|White Elven Head]] ==
+
=== [[Sacred 2:White Elven Head|White Elven Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
Line 170: Line 216:
  
 
|style="text-align: left; "|  
 
|style="text-align: left; "|  
 +
* Drops from most of the [[Sacred 2:High Elf Enemy|High Elf Enemies]]
 +
 +
*
 +
 +
*
 +
|}
 +
 +
=== [[Sacred 2:Blue Elven Head|Blue Elven Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame||left}}
 +
 +
|style="text-align: left; "|
 +
* Drops from [[Sacred 2:Nimonuil|Nimonuil]] in the end of main campaign
 +
 
*
 
*
 +
 +
*
 +
|}
 +
 +
=== [[Sacred 2:White Goblinoid Head|White Goblinoid Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame|[]|left}}
 +
 +
|style="text-align: left; "|
 +
* Drops from most of the Goblinoid Enemies such as [[Sacred 2:Orcs|Orcs]]
  
 
*
 
*
Line 177: Line 253:
 
|}
 
|}
  
== [[Sacred 2:Blue Goblinoid Head|Blue Goblinoid Head]] ==
+
=== [[Sacred 2:Blue Goblinoid Head|Blue Goblinoid Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
Line 185: Line 261:
  
 
|style="text-align: left; "|  
 
|style="text-align: left; "|  
*
+
* Drops from Orc Warrior champions
  
 
*
 
*
Line 192: Line 268:
 
|}
 
|}
  
== [[Sacred 2:White Insect Head|White Insect Head]] ==
+
=== [[Sacred 2:White Insect Head|White Insect Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
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|style="text-align: left; "|  
 
|style="text-align: left; "|  
*Drops from all insects such as spiders and scorpions
+
*Drops from all [[Sacred 2:Insects|Insects]] such as [[Sacred 2:Spider|Spiders]] and [[Sacred 2:Scorpion|Scorpions]]
  
 
*Moves slowly
 
*Moves slowly
Line 207: Line 283:
 
|}
 
|}
  
== [[Sacred 2:Yellow Insect Head|Yellow Insect Head]] ==
+
=== [[Sacred 2:Blue Insect Head|Blue Insect Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
 
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame||left}}
 +
 
 +
|style="text-align: left; "|
 +
*Drops from the spider champions in the cave on the [[Sacred 2:Dyr Lain|Dryad Island]]
 +
 
 +
*
 +
 
 +
*
 +
|}
 +
 
 +
=== [[Sacred 2:Yellow Insect Head|Yellow Insect Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
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|style="text-align: left; "|  
 
|style="text-align: left; "|  
*Drops from Scorpion King
+
*Drops from [[Sacred 2:Garganthropod|Garganthropod]]
  
*Duel Wielding with Life Leech.  Fast attacks.
+
*Dual Wielding with Life Leech.  Fast attacks.
  
 
*
 
*
 
|}
 
|}
  
== [[Sacred 2:White Monster Head|White Monster Head]] ==
+
=== [[Sacred 2:White Monster Head|White Monster Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
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|style="text-align: left; "|  
 
|style="text-align: left; "|  
*
+
*Drops from most of the [[Sacred 2:Monsters|Monster Enemies]]
  
 
*
 
*
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|}
 
|}
  
== [[Sacred 2:Blue Monster Head|Blue Monster Head]] ==
+
=== [[Sacred 2:Blue Monster Head|Blue Monster Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
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|style="text-align: left; "|  
 
|style="text-align: left; "|  
*Drops from [[Sacred 2:Poison Lord|Poison Lord]]
+
*Drops from the [[Sacred 2:Poison Lord|Poison Lord]] and [[Sacred 2:The White Griffin|White Griffin]] minibosses, also drops from [[Sacred 2:Werewolf|Werewolves]] in [[Sacred 2:The Swamp|the Swamp]]
  
 
*
 
*
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|}
 
|}
  
== [[Sacred 2:Yellow Monster Head|Yellow Monster Head]] ==
+
=== [[Sacred 2:Yellow Monster Head|Yellow Monster Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
Line 260: Line 351:
  
 
|style="text-align: left; "|  
 
|style="text-align: left; "|  
* Drops from [[Sacred 2:The Nameless Guardian|The Nameless Guardian]] and [[Sacred 2:Octagolamus|Octagolamus]]
+
* Drops from [[Sacred 2:The Nameless Guardian|the Nameless Guardians]] and [[Sacred 2:Octagolamus|Octagolamus]]
  
 
* Has 20 life leech, single attack
 
* Has 20 life leech, single attack
Line 267: Line 358:
 
|}
 
|}
  
== [[Sacred 2:White T-Mutation Head|White T-Mutation Head]] ==
+
=== [[Sacred 2:White T-Mutation Head|White T-Mutation Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
Line 275: Line 366:
  
 
|style="text-align: left; "|  
 
|style="text-align: left; "|  
 +
* Drops from most of the [[Sacred 2:T-Mutant|T-Mutated Enemies]]
 +
 
*
 
*
  
 
*
 
*
 +
|}
 +
 +
=== [[Sacred 2:Blue T-Mutation Head|Blue T-Mutation Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame|[[Image:Blue mutant head hireling.jpg|150px]]|left}}
 +
 +
|style="text-align: left; "|
 +
* Drops from ...
 +
 +
* Can't move. Can teleport to the player's character if the distance between them becomes significant
  
 
*
 
*
 
|}
 
|}
  
== [[Sacred 2:White Undead Head|White Undead Head]] ==
+
=== [[Sacred 2:Yellow T-Mutation Head|Yellow T-Mutation Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame|[[Image:Yellow mutant head hireling.jpg|150px]]|left}}
 +
 
 +
|style="text-align: left; "|
 +
* Drops from [[Sacred 2:Gar'Colossus|Gar'Colossus]], [[Sacred 2:Swirling Mist of Miasma|Swirling Mist of Miasma]], [[Sacred 2:Facetteleon|Facetteleon]]
 +
 
 +
* has 15 life leech, single attack
 +
|}
 +
 
 +
=== [[Sacred 2:White Undead Head|White Undead Head]] ===
 
{| style=" text-align: left; height: 135px; "
 
{| style=" text-align: left; height: 135px; "
 
|style="text-align left; width: 200px;"|  
 
|style="text-align left; width: 200px;"|  
Line 290: Line 407:
  
 
|style="text-align: left; "|  
 
|style="text-align: left; "|  
*Drops from Zombies, Skeletons and other Undead.
+
*Drops from [[Sacred 2:Zombie|Zombies]], [[Sacred 2:Skeleton|Skeletons]] and other [[Sacred 2:Undead|Undead]]
 +
 
 +
*
 +
 
 +
*
 +
|}
 +
 
 +
=== [[Sacred 2:Blue Undead Head|Blue Undead Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame|[[Image:Blue undead head hireling.jpg|150px]]|left}}
 +
 
 +
|style="text-align: left; "|
 +
*Drops from [[Sacred 2:Zombie|Zombie]] champions in [[Sacred 2:The Swamp|the Swamp]]
 +
 
 +
*
 +
 
 +
*
 +
|}
 +
 
 +
=== [[Sacred 2:White Dragon Head|White Dragon Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame||left}}
 +
 
 +
|style="text-align: left; "|
 +
*Drops from most of the [[Sacred 2:Dragon|Dragon Enemies]]
 +
 
 +
*
 +
 
 +
*
 +
|}
 +
 
 +
=== [[Sacred 2:Yellow Dragon Head|Yellow Dragon Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame|[[Image:Yellow dragon head hireling.jpg|150px]]|left}}
 +
 
 +
|style="text-align: left; "|
 +
*Drops from the [[Sacred 2:Dragon|Dragon Bosses]]
 +
*
 +
 
 +
*
 +
|}
 +
 
 +
=== [[Sacred 2:White Human Head|White Human Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame||left}}
 +
 
 +
|style="text-align: left; "|
 +
*Drops from most of the [[Sacred 2:Human|Human Enemies]]
 +
 
 +
*
 +
 
 +
*
 +
|}
 +
 
 +
=== [[Sacred 2:Blue Human Head|Blue Human Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame||left}}
 +
 
 +
|style="text-align: left; "|
 +
*Drops from the [[Sacred 2:Gambling Den Owner|Gambling Den Owner]] shadow campiagn boss
 +
*
 +
 
 +
*
 +
|}
 +
 
 +
== [[Sacred 2:Community Patch|Community Patch]] Shrunken Heads and Hirelings ==
 +
 
 +
=== [[Sacred 2:Yellow Animal Head|Yellow Animal Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame||left}}
 +
 
 +
|style="text-align: left; "|
 +
* Drops from [[Sacred 2:Master Bruin|Master Bruin]] from [[Sacred 2:Can Christmas Still be Saved|Can Christmas Still be Saved]] quest
 +
 
 +
*
 +
 
 +
*
 +
|}
 +
 
 +
=== [[Sacred 2:Yellow Barbarian Head|Yellow Barbarian Head]] ===
 +
{| style=" text-align: left; height: 135px; "
 +
|style="text-align left; width: 200px;"|
 +
|style="text-align: left; width: 200px;"|
 +
{{S2frame||left}}
 +
 
 +
|style="text-align: left; "|
 +
* Drops from [[Sacred 2:Walther|Walther]] quest boss
 +
 
 +
*
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*
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|}
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=== [[Sacred 2:Blue Dragon Head|Blue Dragon Head]] ===
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{| style=" text-align: left; height: 135px; "
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* Drops from the [[Sacred 2:Young Dragon|Young Dragon champions]] and [[Sacred 2:Jungle Lizard Priest|Jungle Lizard Priest champions]]
 +
 
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*
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*
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|}
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=== [[Sacred 2:Yellow Dryad Head|Yellow Dryad Head]] ===
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{| style=" text-align: left; height: 135px; "
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* Drops from [[Sacred 2:Mazzagon's Female Bodyguard|Mazzagon's Female Bodyguards]] from [[Sacred 2:The Ancestors Chambers|The Ancestors Chambers]] quest
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*
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*
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|}
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=== [[Sacred 2:Yellow Goblinoid Head|Yellow Goblinoid Head]] ===
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{| style=" text-align: left; height: 135px; "
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* Drops from [[Sacred 2:Lupus Coldhand|Lupus Coldhand]] from [[Sacred 2:The Master of the Hunt|The Master of the Hunt]] quest
 +
 
 +
*
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*
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|}
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=== [[Sacred 2:Blue Human Head|Blue Human Head]] ===
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{| style=" text-align: left; height: 135px; "
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* Drops from the [[Sacred 2:Cult Overseer|Cult Overseer champions]] and [[Sacred 2:Sacrificing Priest|Sacrificing Priest champions]]
 +
*
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 +
*
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|}
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=== [[Sacred 2:Yellow Human Head|Yellow Human Head]] ===
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{| style=" text-align: left; height: 135px; "
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* Drops from [[Sacred 2:Asmarael, the Queen of Spiders|Asmarael, the Queen of Spiders]] and [[Sacred 2:Failitia, Dreamweaver of the Gods|Failitia, Dreamweaver of the Gods]] - both bosses from [[Sacred 2:The Impostor|The Impostor]] quest
 +
*
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 +
*
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|}
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=== [[Sacred 2:Yellow Undead Head|Yellow Undead Head]] ===
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{| style=" text-align: left; height: 135px; "
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* Drops from [[Sacred 2:Terus, General of the Undead Legion|Terus, General of the Undead Legion]] quest boss
  
 
*
 
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==See Also==
 +
[[Sacred 2:Shrunken Heads Ingame Render|Shrunken Heads Ingame Renders]]
  
[[Sacred 2:Shrunken Heads Ingame Render|Shrunken Heads Ingame Render]]
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{{S2frame|[[File:Renderings Shrunkenheads.jpg|300px]]|none|'''Creating Shrunken Head Renders'''}}

Latest revision as of 05:32, 10 January 2014

A Dryad may use Combat Arts and Buffs to increase the chance that some slain opponents will drop a shrunken head that can be equipped by the Dryad (only one at a time). When a player has found a shrunken head, he may drag it into his inventory screen (After pressing "F" key) and set it within the shrunken head slot. The head is comparable to a piece of armor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical damage when worn.

The following Combat Arts will increase the chance to drop a shrunken head from the Dryad's Cabalistic Voodoo Aspect:


The following Combat Arts will increase the chance to drop a shrunken head from the Dryad's Capricious Hunter Aspect:


She may also use the Combat Art (Buff) Moribund Animus to raise a Hireling to fight in battle with her. A Hireling's damage is only increased by the level of the hireling summoned. The level of Hireling summoned is directly related to the Combat Art level at which Moribund Animus is cast at. A weapon slot with pluses to all Combat Arts, Moribund Animus, or to the relevant skills can be used to increase the level at which this Combat Art is cast, which will result in a more powerful Hireling.

  • Note: Combat art level factors into chance for a head drop. Moribund Animus level 1 with a level 1 character results in a 10% chance to drop. (Even if the Animus is not involved in the combat) At Moribund Animus level 1 with a level 200 character you have a 0.4% chance to drop a shrunken head. So, drop chance scales with character level and combat art level, at least for Moribund Animus.


Types of Shrunken Heads

The different types of shrunken heads can be classed according to these three characteristics:

  • Combat Modifier - The general type of modifier that benefits particular traits of a character.
  • Color - Color of the head which, in conjunction with the enemy type of the head, indicates the unique hireling it summons.
  • Enemy Type - The type of enemy that will drop the head


3 Build Types for Headhunting

In decreasing order of effectiveness for headhunting:

Version 1 - Voodun

  • take both Voodoo Focus and Voodoo Lore
  • Keep your regeneration time of Twisted Torment to under 0.5 seconds
  • Gives huge chance of head drop

Version 2 - voodun

  • take Voodoo Focus only, but not the Voodoo Lore
  • Keep your regeneration time of Twisted Torment at 1.0 second
  • Good chance of a head drop

Version 3 - non-voodun

  • Concentration, stamina boosts from potions (and alchemy trophies) and equipment, Regen per Hit (RpH)
  • lowest drop chance, still can somewhat layer Twisted Torment

Combat Modifier

Rare (2 star) (yellow) shrunken heads can have up to 3 modifiers. These include such beauties as:

  • Uncommon (1 star) (blue) shrunken heads can have 1 modifier.
  • Common (0 star) (white) shrunken heads have 1 modifier.

Combat Modifiers for shrunken heads come in three general types:


The three different types of base combat modifiers found upon heads give the following different benefits each per head to characters.


Defense - This affects a monster's Chance to Hit versus the character.

gdef.jpg


Spell Resistance - This affects a monster's chance to successfully cast a spell at full strength upon the character.

gspell.jpg


Cabalistic Voodoo Aspect - This can increase either the Cabalistic Voodoo Lore or Cabalistic Voodoo Focus levels.

gaspect.jpg

Color

The color of the Shrunken head dropped is indicated by the color of the writing. This also indicates the strength and kind of hireling summoned. White heads are the easiest to have dropped from enemies but create the weakest hirelings. Blue is next in rarity, with Yellow only being found from unique bosses (or young dragons). In this way, a shrunken head of the same enemy type can come in three colors. Each color summons it's own unique hireling with the yellow head hirelings of that particular monster type being the strongest. Yellow heads generally also produce summons that have life leech of their own, making them much more durable. The scorpion summon is particularly robust due to it's high attack rate and double attacks. In the example shown here of the three types of colored heads of the same monster enemy type, the yellow enemy summoned would be the minotaur, one of the strongest hirelings possible. Blue Heads may have an extra modifier on the head as bonus, with yellow heads having the largest number of modifiers with greatest values.

headwhitemonsterstats.jpg

headbluemonsterstats-1.jpg

headyellowmonsterstats.jpg

Enemy Type

Each enemy in the game is grouped within an Enemy Type for the use of shrunken heads. Orcs and ogres, for example, belong to the goblinoid enemy type. A Dryad who wears the correct Enemy Type head while in battle against a matching enemy within that same enemy type gains significant bonuses via damage. Dryad Combat Arts that benefit from wearing the correct Enemy Type head are:


List of Voodoo Head Enemy Types

Hireling List

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Base Game Shrunken Heads and Hirelings

White Animal Head

headwhiteanimalstats.jpg

Blue Animal Head

headblueanimalstats.jpg

White Barbarian Head

headwhitebarbarianstats.jpg

  • Drops from Kobolds of all varieties
  • Slow
  • Weak Damage

Blue Barbarian Head

headbluebarbarianstats.jpg

White Dryad Head

headwhitedryadstats.jpg


White Elven Head

headwhiteelvenstats.jpg

Blue Elven Head

  • Drops from Nimonuil in the end of main campaign

White Goblinoid Head

  • Drops from most of the Goblinoid Enemies such as Orcs

Blue Goblinoid Head

headbluegoblinoidstats.jpg

  • Drops from Orc Warrior champions

White Insect Head

headwhiteinsectstats.jpg

  • Moves slowly

Blue Insect Head

  • Drops from the spider champions in the cave on the Dryad Island

Yellow Insect Head

headyellowinsectstats.jpg

  • Dual Wielding with Life Leech. Fast attacks.

White Monster Head

headwhitemonsterstats.jpg

Blue Monster Head

headbluemonsterstats.jpg

Yellow Monster Head

headyellowmonsterstats.jpg

  • Has 20 life leech, single attack

White T-Mutation Head

headwhitetmutantstats.jpg

Blue T-Mutation Head

  • Drops from ...
  • Can't move. Can teleport to the player's character if the distance between them becomes significant

Yellow T-Mutation Head

  • has 15 life leech, single attack

White Undead Head

headwhiteundeadstats.jpg

Blue Undead Head

White Dragon Head

Yellow Dragon Head

White Human Head

Blue Human Head

Community Patch Shrunken Heads and Hirelings

Yellow Animal Head

Yellow Barbarian Head

Blue Dragon Head

Yellow Dryad Head

Yellow Goblinoid Head

Blue Human Head

Yellow Human Head

Yellow Undead Head

See Also

Shrunken Heads Ingame Renders


Creating Shrunken Head Renders