Difference between revisions of "Sacred 2:Damage over time: Magic"

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This effect causes [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage over Time|Damage over Time]].  It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player.  It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]].   
 
This effect causes [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage over Time|Damage over Time]].  It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player.  It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]].   
  
It is important to note that neither [[Sacred 2:Armor|Armor]] nor [[Sacred 2:Damage Mitigation|Damage Mitigation]] can protect against Damage over Time: Magic.  The most effective ways to resist this effect are to use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the modifier ''Damage Over Time: Magic -X%''.
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It is important to note that [[Sacred 2:Armor|Armor]] cannot protect against Damage over Time: Magic.  The most effective ways to resist this effect are to use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the modifiers [[Sacred 2:Damage Mitigation|Damage Mitigation: Magic +X%]] and '''Damage Over Time: Magic -X%'''.
  
 
==Combat Arts that Cause Damage Over Time: Magic==
 
==Combat Arts that Cause Damage Over Time: Magic==

Revision as of 23:17, 12 February 2014


This effect causes Magic Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is NOT caused by the Secondary Damage Effect of Magic known as Weaken.

It is important to note that Armor cannot protect against Damage over Time: Magic. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Magic +X% and Damage Over Time: Magic -X%.

Combat Arts that Cause Damage Over Time: Magic

Dragon Mage

DMeb.gif Energy Blaze

Dryad

DRtt.gif Twisted Torment

Temple Guardian

TGjt.gif Jolting Touch

TGab.gif Archimedes Beam

TGcg.gif Charged Grid

buffTGuf.gif Untouchable Force (buff)

Seraphim

SEbs-1.gif Baneful Smite

SErp.gif Radiant Pillar

buffSEcb.gif Cleansing Brilliance (buff)

High Elf

HEcs-1.gif Cobalt Strike

Inquisitor

INla.gif Levin Array

INis.gif Inexorable Subjugation


Availability of Damage Over Time: Magic -X% as an Item Modifier

This modifier will reduce the amount of Magic damage over time the player suffers by a percentage.

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