Difference between revisions of "Sacred 2:Bash"

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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
* A single-target hard hit weapon attack.
 
* A single-target hard hit weapon attack.
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 49-60 [[Sacred 2:Physical|Physical]]
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-52 [[Sacred 2:Physical|Physical]]
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level.
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]].  
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* Has an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 35 per level.
 
* 100% Chance to Knock Back opponents
 
* 100% Chance to Knock Back opponents
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.1 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Bleeding''' - Chance to cause an [[Sacred 2:Chance to inflict Open Wounds|open wound]] (physical damage over time) (29.7% + 0.3% per level).
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* '''Bleeding''' - Increases the chance for [[Sacred 2:Chance to inflict Open Wounds|open wounds]] by 29.7% + 0.3% per level.
* '''Accuracy''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (15% + 0.1% per level).
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* '''Accuracy''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (25% + 0.1% per level).
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Frailty''' - Chance to inflict a [[Sacred 2:Chance to inflict Deep Wounds|crushing blow]] that decreases the target's base hitpoints for a brief period (25% + 0.2% chance per level).
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* '''Frailty''' - Adds a chance to inflict a [[Sacred 2:Chance to inflict Deadly Wounds|crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (25% + 0.2% chance per level).
* '''Slam''' - Increases the base physical weapon damage of Bash (4 + 1 per level).
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* '''Slam''' - Increases the base physical weapon damage of Bash (4 + 0.4 per level).
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Trauma''' - Chance to cause [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]] which decrease the target's base hitpoints and inflict bleeding damage (20% + 0.1% chance per level).
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* '''Trauma''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints and inflict bleeding damage (20% + 0.1% chance per level).
* '''Life Leech''' - [[Sacred 2:Life leeched per hit|Leeches life]] from opponents when they are hit (3 + 3.5 per level).
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* '''Life Leech''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (3 + 3.5 per level).
 
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Latest revision as of 18:47, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Bash.png Summoning up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back.

This is a Weapon Damage Based Combat Art.

Aspect

Berserk_combat.png - Berserk Combat

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Frailty - Adds a chance to inflict a crushing blow that decreases the opponent's hitpoints by 20% for 10s (25% + 0.2% chance per level).
  • Slam - Increases the base physical weapon damage of Bash (4 + 0.4 per level).

MODicons_08.gif Gold
  • Trauma - Adds a chance to inflict mortal wounds, which decrease the target's base hitpoints and inflict bleeding damage (20% + 0.1% chance per level).
  • Life Leech - Inflicts additional life leech damage that heals the Barbarian (3 + 3.5 per level).
Bash


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage (including the life leech effect of the Life Leech modification) and critical chance, thus making Bash hit harder, and allows modification points.
  • Any weapon lore (such as Hafted Weapons when the Barbarian is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
  • Or keep it very low and use it as your main attack when other combat arts are regenerating.

Pros and Cons

Pros

  • High damage with knock back effect
  • Modifications can cause major damage even to bosses and superuniques
  • Fast execution animation speed

Cons

  • Single-target only

Gallery