Difference between revisions of "Sacred 2:Soul Hammer"
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IdbeholdME (talk | contribs) m (Added specific and correct numbers to the Battering mod, added a couple notes in the sections below.) |
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|A focused, forceful weapon attack against a single target. | |A focused, forceful weapon attack against a single target. | ||
|} | |} | ||
+ | This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. | ||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''Exalted Warrior''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]''' |
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
+ | * Total [[Sacred 2:Damage|Damage]]: 20-20 [[Sacred 2:Physical|Physical]] (unarmed) | ||
+ | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | ||
+ | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.) | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Aim''' - Increases the chance to land critical hits. (19.8% + 0.2% per | + | * '''Aim''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per Combat Art level) |
− | * '''Wounding''' - Chance to cause an open wound (damage over time). (50% chance) | + | * '''Wounding''' - Chance to cause an [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (50% chance) |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Battering''' - Temporarily reduces the target's armor class. ( | + | * '''Battering''' - Temporarily reduces the target's [[Sacred 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~50.4% reduction at CA level 1, ~64% reduction at CA level 50, ~71.4% reduction at CA level 100) |
− | * '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per | + | * '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance) |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Incision''' - Chance to inflict a deep wound. (25% + 0.5% per | + | * '''Incision''' - Chance to inflict a [[Sacred 2:Chance to inflict Deep Wounds|deep wound.]] (25% + 0.5% per Combat Art level chance) |
− | * '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per | + | * '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. ([[Sacred 2:Opponent level for death blow|Opponent Level for Deathblow]]; threshold is 25% + 0.5% per Combat Art level of max life) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|mC1ArIsBdA4|400}}|center|Soul Hammer without Modifications}} | ||
|} | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Soul Hammer hit harder, also allows modification points. | ||
+ | |||
+ | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA adds to base damage. | ||
+ | |||
+ | * [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Soul Hammer, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.). | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | |||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *This combat art is often used as [[Sacred 2:Boss|boss]] killer move, but can also be used as a main attack. |
+ | |||
+ | *This combat art also works very well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Assailing Somersault|Assailing Somersault]] and/or [[Sacred 2:Pelting Strikes|Pelting Strikes]]. | ||
+ | |||
+ | *The modifications '''Aim''', '''Battering''', and '''Coup de Grace''' make Soul Hammer a very good finishing move to a fight. | ||
+ | *The modifications '''Wounding''', '''Battering''', and '''Incision''' make Soul Hammer a very good opening move to a fight. | ||
+ | *When dual wielding weapons, Soul Hammer hits twice, but the damage of both hits is based purely on the damage and damage types present on the main hand weapon. Despite visually striking with both weapons, the off-hand weapon is not used besides just adding the additional hit. So make sure that you have your highest damage one in the right (main) hand. | ||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | *Very effective to take out a single target |
− | * | + | *Very good boss killing move |
+ | *Hits twice when dual wielding | ||
+ | *The '''Battering''' mod offers the highest physical armor reduction in the game. | ||
Cons | Cons | ||
− | *... | + | *Requires a weapon |
− | *... | + | *As a weapon based combat art, it can miss |
+ | *Only a single target attack | ||
+ | |||
+ | == Stats Chart == | ||
+ | *Duration (which?) is 1.5 + 0.01*CA-Lvl. | ||
+ | *Weapon damage multiplier is 1.25 + 0.005*CA-Lvl. | ||
+ | *Damage modifier is increased by 40 + 10*CA-Lvl percentage points. | ||
+ | |||
+ | == See Also== | ||
+ | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
− | == | + | == Gallery == |
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
− | | | + | |width="180px"|Fist Weapons |
− | + | <center>{{S2frame|[[Image:hammer1.jpg|160px]]|none}}</center> | |
− | < | ||
− | |||
− | |||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Latest revision as of 22:00, 27 April 2022
This is a Weapon Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Soul Hammer hit harder, also allows modification points.
- Exalted Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Soul Hammer, based on the damage types on the equipped weapon (open wounds, burning, etc.).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- This combat art is often used as boss killer move, but can also be used as a main attack.
- This combat art also works very well in a combo with Assailing Somersault and/or Pelting Strikes.
- The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
- The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.
- When dual wielding weapons, Soul Hammer hits twice, but the damage of both hits is based purely on the damage and damage types present on the main hand weapon. Despite visually striking with both weapons, the off-hand weapon is not used besides just adding the additional hit. So make sure that you have your highest damage one in the right (main) hand.
Pros and Cons
Pros
- Very effective to take out a single target
- Very good boss killing move
- Hits twice when dual wielding
- The Battering mod offers the highest physical armor reduction in the game.
Cons
- Requires a weapon
- As a weapon based combat art, it can miss
- Only a single target attack
Stats Chart
- Duration (which?) is 1.5 + 0.01*CA-Lvl.
- Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
- Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
See Also
Gallery
Fist Weapons
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