Difference between revisions of "User:Schot/DA CA Chart"

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m (correct mental regeneration link)
 
(7 intermediate revisions by one other user not shown)
Line 29: Line 29:
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="border-style: solid;border-color:#BF4800;border-width: 3px;background:#9F9277;"| [[Image:check.png]]<br /><span class="cellOL" style="border:0;background:transparent;">[[Sacred:Battle Daemon|Attack]]</span>
 
|class="cellborder" style="border-style: solid;border-color:#BF4800;border-width: 3px;background:#9F9277;"| [[Image:check.png]]<br /><span class="cellOL" style="border:0;background:transparent;">[[Sacred:Battle Daemon|Attack]]</span>
|class="cellborder"| -
+
|class="cellNA"| .
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdaed}}
 
|class="cellGL" align="left"|{{sdaed}}
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdafd}}
 
|class="cellGL" align="left"|{{sdafd}}
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdapd}}
 
|class="cellGL" align="left"|{{sdapd}}
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdasd}}
 
|class="cellGL" align="left"|{{sdasd}}
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="border-style: solid;border-color:#BF4800;border-width: 3px;background:#9F9277;"| [[Image:check.png]]<br /><span class="cellOL" style="border:0;background:transparent;">[[Sacred:Soaring Daemon|Hard Hit]]</span>
 
|class="cellborder" style="border-style: solid;border-color:#BF4800;border-width: 3px;background:#9F9277;"| [[Image:check.png]]<br /><span class="cellOL" style="border:0;background:transparent;">[[Sacred:Soaring Daemon|Hard Hit]]</span>
|class="cellborder"| -
+
|class="cellNA"| .
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdaac}}
 
|class="cellGL" align="left"|{{sdaac}}
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdabdc}}
 
|class="cellGL" align="left"|{{sdabdc}}
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|-align="center"
 
|-align="center"
 
|class="cellPL" align="left"|{{sdacd}}
 
|class="cellPL" align="left"|{{sdacd}}
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|-align="center"
 
|-align="center"
 
|class="cellPL" align="left"|{{sdad}}
 
|class="cellPL" align="left"|{{sdad}}
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|-align="center"
 
|-align="center"
 
|class="cellPL" align="left"|{{sdahs}}
 
|class="cellPL" align="left"|{{sdahs}}
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|-align="center"
 
|-align="center"
 
|class="cellPL" align="left"|{{sdaip}}
 
|class="cellPL" align="left"|{{sdaip}}
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|-align="center"
 
|-align="center"
 
|class="cellPL" align="left"|{{sdat}}
 
|class="cellPL" align="left"|{{sdat}}
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
|class="cellborder"| -
+
|class="cellNA"| .
|class="cellborder"| -
+
|class="cellNA"| .
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|class="cellborder" style="background:#9F9277;"| [[Image:check.png]]
 
|-  
 
|-  
Line 161: Line 161:
 
|}
 
|}
 
|VALIGN="top" width="250px" cellspacing="0"|
 
|VALIGN="top" width="250px" cellspacing="0"|
{|class="cellborder" border="2"
+
{|class="cellborder" style="border: 2px black solid;"
|style="background:#9F9277;padding:5px;"|[[Image:check.png]]..........Affects CA/Trap
+
|
 +
{|style="border: 4px #996600 outset;"
 +
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|
 +
<div style="background:#9F9277;padding:5px;">[[Image:check.png]]..........Affects CA/Trap</div>
 
|-
 
|-
|
+
|style="padding: 2px 2px 4px 2px;"|  
 
<div style="border-style: solid;border-color:#BF4800;border-width: 3px;background-color:#9F9277;padding:5px;"> <u>CA Specific:</u> <br />CA level is increased by also finding equip or socketing runes with Combat Art shown in text.</div>
 
<div style="border-style: solid;border-color:#BF4800;border-width: 3px;background-color:#9F9277;padding:5px;"> <u>CA Specific:</u> <br />CA level is increased by also finding equip or socketing runes with Combat Art shown in text.</div>
 +
|}
 
|}
 
|}
 
|}
 
|}
  
 
==Damage==
 
==Damage==
 
+
<div style="padding:0px 0px 0px 10px;">
 
+
[[Image:physical.gif]] = Physical Damge 
 
+
[[Image:fire.gif]] = Fire Damge 
 +
[[Image:magic.gif]] = Magic Damge 
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|
 
{|
|
+
|VALIGN="top"|
{| width="620px" cellspacing="0"
+
{| width="600px" cellspacing="0"
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Dark Elf Combat Arts|CA/Trap]]
 
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Dark Elf Combat Arts|CA/Trap]]
Line 186: Line 193:
 
|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
|class="cellborderth"| [[Sacred:Mental Regeration|Ment]]
+
|class="cellborderth"| [[Sacred:Mental Regeneration|Ment]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
 
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
Line 193: Line 200:
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdabd}}
 
|class="cellGL" align="left"|{{sdabd}}
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
Line 204: Line 211:
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|'''<span style="font-size:1.2em;padding:10px;">╚  [[Sacred:Battle Daemon|Assail]]</span>'''
 
|class="cellGL" align="left"|'''<span style="font-size:1.2em;padding:10px;">╚  [[Sacred:Battle Daemon|Assail]]</span>'''
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
Line 215: Line 222:
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdaed}}
 
|class="cellGL" align="left"|{{sdaed}}
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
Line 237: Line 244:
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdafd}}
 
|class="cellGL" align="left"|{{sdafd}}
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
Line 259: Line 266:
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdapd}}
 
|class="cellGL" align="left"|{{sdapd}}
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
Line 281: Line 288:
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|{{sdasd}}
 
|class="cellGL" align="left"|{{sdasd}}
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
Line 292: Line 299:
 
|-align="center"
 
|-align="center"
 
|class="cellGL" align="left"|'''<span style="font-size:1.2em;padding:10px;">╚ [[Sacred:Soaring Daemon|Descent]]</span>'''
 
|class="cellGL" align="left"|'''<span style="font-size:1.2em;padding:10px;">╚ [[Sacred:Soaring Daemon|Descent]]</span>'''
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
Line 381: Line 388:
 
|style="border-bottom:0;border-right:0;"|  
 
|style="border-bottom:0;border-right:0;"|  
 
|}
 
|}
|VALIGN="top" width="250px" cellspacing="0"|
+
|VALIGN="top" width="270px" cellspacing="0"|
{|class="cellborder" border="2"
+
{|class="cellborder" style="border: 2px black solid;"
| http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable or No effect
+
|
 +
{|style="border: 4px #996600 outset;"
 +
|style="border-bottom: 3px #996600 ridge;padding:4px;"| http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable or No effect
 +
|-
 +
|style="border-bottom: 3px #996600 ridge;padding:4px;"| [[Image:check.png]]..........Affects CA/Spell
 +
|-
 +
|style="border-bottom: 3px #996600 ridge;padding:4px;"| Text.....Conditional information
 
|-
 
|-
| [[Image:check.png]]..........Affects CA/Trap
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#BFB7A7;padding: 4px;">Primary damage modifiers.</div>
 
|-
 
|-
| Text.....Conditional information
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#d4c5a4;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
 
|-
 
|-
|style="background:#BFB7A7;"| Primary damage modifiers.
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
 
|-
 
|-
|style="background:#d4c5a4;"| <u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.<br />
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|  
<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
+
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u> Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div>
 
|-
 
|-
|style="background:#d4c5a4;"|  
+
|style="padding: 2px 2px 4px 2px;"|  
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u>###  Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div>
+
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 +
 
 +
strength '''will''' affect ranged dmg if:
 +
* attribute points are assigned to Strength
 +
* an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier
 +
 
 +
strength '''will not''' affect ranged dmg if:
 +
* Strength is increased from equipment
 +
</div>
 +
|}
 
|}
 
|}
* [[Image:physical.gif]] = Physical Damge
 
* [[Image:fire.gif]] = Fire Damge
 
* [[Image:magic.gif]] = Magic Damge
 
* [[Image:poison.gif]] = Poison Damge
 
 
|}
 
|}
  
 
==Item Dmg Mods==
 
==Item Dmg Mods==
 
+
<div style="padding:0px 0px 0px 10px;">
 +
[[Image:physical.gif]] = Physical Damge 
 +
[[Image:fire.gif]] = Fire Damge 
 +
[[Image:magic.gif]] = Magic Damge 
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|
 
{|
 
|valign="top"|
 
|valign="top"|
Line 574: Line 597:
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{| class="cellborder" border="1" cellspacing="0" style="background:#9F8C63;"
+
{|class="cellborder" style="border: 2px black solid;"
 +
|
 +
{|style="border: 4px #996600 outset;"
 
|-
 
|-
| '''Definition of damage types'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"| '''Definition of damage types'''
 
|-
 
|-
|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
 
|-
 
|-
|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
 
|-
 
|-
|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
 
|-
 
|-
|'''xx''' = variable number
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''xx''' = variable number
 
|-align="center"
 
|-align="center"
|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
+
|style="padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
 +
|}
 +
|}
 
|}
 
|}
* [[Image:physical.gif]] = Physical Damge
 
* [[Image:fire.gif]] = Fire Damge
 
* [[Image:magic.gif]] = Magic Damge
 
* [[Image:poison.gif]] = Poison Damge
 

Latest revision as of 05:15, 1 January 2009


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Trap Phys
Regen
Mental
Regen
Hell
Power
Medi-
tation
Concen-
tration
RS RSM + To All CA's + To All
Spells
Check.png Check.png . . . . Check.png Check.png
Attack
.
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png
Hard Hit
.
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
Check.png..........Affects CA/Trap
CA Specific:
CA level is increased by also finding equip or socketing runes with Combat Art shown in text.

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Trap Attributes Skills CA
Str Endur Char Dex Ment Weapon
Lore
Magic
Lore
Infernal
Power
Call of
Death
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Assail Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Charged Bolts . . . . Base
Magic.gif
Check.png . . Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Wall of Flames . . . Base
Fire.gif
. Check.png . Fire.gif Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Poison Ring . Base
Poison.gif
Base
Poison.gif
. . Check.png . . Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Descent Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
. . . . . . Check.png . Check.png
. . . . . . Check.png Fire.gif Check.png
. . . . . . . . .
. . . . . . . . .
. . . . . . Check.png Fire.gif Check.png
. . . . . . Check.png . Check.png
. . . . . . Check.png . Check.png
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Dmg Mods

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Assail Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Charged Bolts . . Magic.gif Check.png Check.png Magic.gif .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Wall of Flames . . Fire.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Poison Ring . . Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Descent Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . Physical.gif Fire.gif Check.png Check.png Check.png Physical.gif Fire.gif
. . . . . . .
. . . . . . .
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Check.png Check.png Check.png Fire.gif
. . Magic.gif Poison.gif Check.png Check.png Check.png Magic.gif Poison.gif
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%