Difference between revisions of "Sacred:Daemon Combat Arts/Charts"

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m (correct link to mental regeneration)
 
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|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
|class="cellborderth"| [[Sacred:Mental Regeration|Ment]]
+
|class="cellborderth"| [[Sacred:Mental Regeneration|Ment]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
 
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
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|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| .
+
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:physical.gif]] [[Image:magic.gif]]
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| .
+
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:physical.gif]] [[Image:fire.gif]]
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:magic.gif]]
+
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:fire.gif]] [[Image:magic.gif]]
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:magic.gif]]
+
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:fire.gif]]
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellNA"| .
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:magic.gif]]
+
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:magic.gif]] [[Image:poison.gif]]
 
|class="cellNA"| .
 
|class="cellNA"| .
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
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|style="border-bottom: 3px #996600 ridge;padding:4px;"| Text.....Conditional information
 
|style="border-bottom: 3px #996600 ridge;padding:4px;"| Text.....Conditional information
 
|-
 
|-
|style="border-bottom: 3px #DFC48Bridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFC48B;padding: 4px;">Primary damage modifiers.</div>
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#BFB7A7;padding: 4px;">Primary damage modifiers.</div>
 
|-
 
|-
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#d4c5a4;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFC48B;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
 
|-
 
|-
 
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
 
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
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|style="padding: 2px 2px 4px 2px;"|  
 
|style="padding: 2px 2px 4px 2px;"|  
 
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 
strength '''will''' affect ranged dmg if:
 
* attribute points are assigned to Strength
 
* an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier
 
  
 
strength '''will not''' affect ranged dmg if:
 
strength '''will not''' affect ranged dmg if:
 
* Strength is increased from equipment
 
* Strength is increased from equipment
 +
 +
strength '''will''' affect ranged dmg if both of the below are true:
 +
* attribute points are assigned to Strength
 +
* an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier
 +
See Damage Type chart below
 
</div>
 
</div>
 
|}
 
|}
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|}
 
|}
  
==Item Dmg Mods==
+
==Item Damage Modifier Types==
 
<div style="padding:0px 0px 0px 10px;">
 
<div style="padding:0px 0px 0px 10px;">
 
[[Image:physical.gif]] = Physical Damge   
 
[[Image:physical.gif]] = Physical Damge   

Latest revision as of 05:11, 1 January 2009


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Trap Phys
Regen
Mental
Regen
Hell
Power
Medi-
tation
Concen-
tration
RS RSM + To All CA's + To All
Spells
Check.png Check.png . . . . Check.png Check.png
Attack
.
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png
Hard Hit
.
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
Check.png..........Affects CA/Trap
CA Specific:
CA level is increased by also finding equip or socketing runes with Combat Art shown in text.

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Trap Attributes Skills CA
Str Endur Char Dex Ment Weapon
Lore
Magic
Lore
Infernal
Power
Call of
Death
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Assail Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Charged Bolts . . . . Base
Magic.gif
Check.png . . Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Wall of Flames . . . Base
Fire.gif
. Check.png . Fire.gif Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Poison Ring . Base
Poison.gif
Base
Poison.gif
. . Check.png . . Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Descent Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
. . . . Physical.gif Magic.gif . Check.png . Check.png
. . . . Physical.gif Fire.gif . Check.png Fire.gif Check.png
. . . . . . . . .
. . . . . . . . .
. . . . Fire.gif Magic.gif . Check.png Fire.gif Check.png
. . . . Fire.gif . Check.png . Check.png
. . . . Magic.gif Poison.gif . Check.png . Check.png
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will not affect ranged dmg if:

  • Strength is increased from equipment

strength will affect ranged dmg if both of the below are true:

  • attribute points are assigned to Strength
  • an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier

See Damage Type chart below

Item Damage Modifier Types

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Assail Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Charged Bolts . . Magic.gif Check.png Check.png Magic.gif .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Wall of Flames . . Fire.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Poison Ring . . Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Descent Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . Physical.gif Fire.gif Check.png Check.png Check.png Physical.gif Fire.gif
. . . . . . .
. . . . . . .
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Check.png Check.png Check.png Fire.gif
. . Magic.gif Poison.gif Check.png Check.png Check.png Magic.gif Poison.gif
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%