Difference between revisions of "Sacred 2:Shadow Veil"
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{| | {| | ||
|width="80%"| | |width="80%"| | ||
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/14.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/14.gif | ||
− | |The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells | + | |The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells there is a chance Shadow Veil will be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased. |
|} | |} | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
+ | |||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''Astral Lord''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]''' |
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * Chance of not being detected while casting spells: 1.0% (increases with CA level) | ||
+ | * Stealth: 35 | ||
+ | * Duration: 20.1 seconds | ||
+ | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.9s = 61.9 seconds | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Creep''' - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness | + | * '''Creep''' - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness, doubles the 'Stealth' property) |
− | * '''Avoidance''' - Reduces the effects of incoming detrimental spells. (3% + 2% per | + | * '''Avoidance''' - Reduces the effects of incoming detrimental spells. (3% + 2% per Combat Art level reduction of [[Sacred 2:Detrimental magic effects|detrimental magic effects]]) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Nimble''' - Increases run speed while Shadow Veil is active. (10% + 0.2% per | + | * '''Nimble''' - Increases [[Sacred 2:Run Speed|run speed]] while Shadow Veil is active. (10% + 0.2% per Combat Art level) |
− | * '''Fade''' - Greatly reduces the detection radius while casting spells. (50% + 1% per | + | * '''Fade''' - Greatly reduces the detection radius while casting spells. (+50% + 1% per Combat Art level chance to avoid detection) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Sinister Pact''' - The effect of Shadow Veil is permanent rather than temporary. (changed to | + | * '''Sinister Pact''' - The effect of Shadow Veil is permanent rather than temporary. (changed to [[Sacred 2:Buff|Buff]]) |
* '''Shadowmaster''' - Significantly reduces the regeneration time of Shadow Veil. (50% decrease) | * '''Shadowmaster''' - Significantly reduces the regeneration time of Shadow Veil. (50% decrease) | ||
|} | |} | ||
− | ==Skills | + | |valign="top"| |
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|QHDf_F2bLgk|400}}|center|Shadow Veil without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - Increases the stealth value as if it were [[Sacred 2:Damage|damage]]. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
− | * [[Sacred 2: | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. |
− | * [[Sacred 2: | + | |
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | + | * Great for completing any non-escort quest including main storyline. | |
+ | * Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons"). | ||
+ | * Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons, and will continue to operate. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | *. | + | *At level 25 a player will have 100% invisibility if '''Creep''' and '''Fade''' modifications are chosen. |
− | + | *Allows completion of any non-escort [[Sacred 2:Quests|quest]] easily | |
− | + | *Allows a player to open [[Sacred 2:Boss|boss]] chests without having to engage the boss | |
− | * | ||
− | * | ||
+ | '''Cons''' | ||
+ | *While Shadow Veil is active, any quest escort will receive all aggro from enemies. | ||
+ | *If a players uses [[Sacred 2:Rallied Souls|Rallied Souls]] or [[Sacred 2:Nether Allegiance|Nether Allegiance]], any damage that a player's summoned creature suffers from an enemy [[Sacred 2:Area of Effect|AoE]] spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting. | ||
== Stats Chart == | == Stats Chart == | ||
+ | No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character). | ||
− | + | == Notes == | |
+ | Before Ice & Blood expansion [[Sacred 2:Enhanced Perception|Enhanced Perception]] skill was needed to detect cloaking enemies (lot of bosses also had EP skill, easly breaking the invisibility effect). | ||
{|class="skills" | {|class="skills" | ||
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|45 | |45 | ||
|} | |} | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Shadow Warrior|Shadow Warrior]] | ||
+ | *[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]] | ||
+ | |||
+ | == Gallery == | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Shadow Veil Casting.jpg|x200px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:ShadowVeil 3.jpg|x200px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:veil1.jpg|x200px]]|none}}</center> | ||
+ | |} | ||
+ | |||
+ | [[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] |
Latest revision as of 07:25, 25 August 2015
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Astral Lord Lore - Increases the stealth value as if it were damage. Improves casting speed and allows for modification points.
- Astral Lord Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Great for completing any non-escort quest including main storyline.
- Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons").
- Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons, and will continue to operate.
Pros and Cons
Pros
- At level 25 a player will have 100% invisibility if Creep and Fade modifications are chosen.
- Allows completion of any non-escort quest easily
- Allows a player to open boss chests without having to engage the boss
Cons
- While Shadow Veil is active, any quest escort will receive all aggro from enemies.
- If a players uses Rallied Souls or Nether Allegiance, any damage that a player's summoned creature suffers from an enemy AoE spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.
Stats Chart
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
Notes
Before Ice & Blood expansion Enhanced Perception skill was needed to detect cloaking enemies (lot of bosses also had EP skill, easly breaking the invisibility effect).
Level | Cooldown Time (s) | Regen Time (s) | Total Wait (s) | % Chance Not Detected While Casting | Duration | Stealth |
---|---|---|---|---|---|---|
1 | 60.0 | 2.8 | 62.8 | 1 | 20.1 | 35 |
2 | 60.0 | 3.7 | 63.7 | 2 | 20.2 | 45 |
See Also
Gallery
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