Difference between revisions of "Sacred 2:Radiant Pillar"

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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_02.png  - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_02.png  - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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* Total [[Sacred 2:Damage|Damage]]: 11-11 [[Sacred 2:Magic|Magic]] per hit
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* Duration: 10.1 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.0 seconds
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== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Hypnosis''' - Attracts opponents to the center of the pillar. (~6.75m area (guess))
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* '''Hypnosis''' - Attracts opponents to the center of the pillar. (Periodically pulls in a random enemy within a ~6.75m area (guess))
* '''Delude''' - Reduces opponents' attack values within the area of effect. (650 + 10 per CA level, see below)
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* '''Delude''' - [[Sacred 2:Opponent's attack value|Reduces opponents' attack values]] within the area of effect. (650 + 10 per CA level, see below)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Brightness''' - Increases the area of effect. (33.3% increase)
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* '''Brightness''' - Increases the [[Sacred 2:Area of Effect|area of effect]]. (33.3% increase)
 
* '''Conserve''' - Increases duration of Radiant Pillar. (50% increase)
 
* '''Conserve''' - Increases duration of Radiant Pillar. (50% increase)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Magnify''' - Increase damage of Radiant Pillar. (35.7% increase (guess))
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* '''Magnify''' - Increase [[Sacred 2:Damage|damage]] of Radiant Pillar. (35.7% increase (guess))
* '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.?% per CA level of max health)
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* '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. ([[Sacred 2:Opponent level for death blow|Opponent Level for Deathblow]]; threshold is 25% + 0.?% per CA level of max health)
 
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==Skills==
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The following skills will affect this combat art:
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{| align="right"
* Celestial Magic Lore - improves combat art damage, critical chance and casting speed
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|{{s2frame|{{#ev:youtube|Bk9kdL6dJ1Y|400}}|center|Radiant Pillar without Modifications}}
* Celestial Magic Focus - improves regeneration time and increases the maximum combat art level
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* Concentration - directly reduces regeneration time for this skill
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__NOTOC__
* ...
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<BR CLEAR=right>
* ...
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effect]] triggered by Radiant Pillar: [[Sacred 2:Chance for Weaken|Weaken]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Damage of Radiant Pillar is affected by Intelligence, so you need to invest in it to make RP effective.
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*Damage of Radiant Pillar is affected by [[Sacred 2:Intelligence|Intelligence]], so you need to invest in this [[Sacred 2:Attributes|attribute]] to make it effective.
  
Bronze choices. Hypnosis may be considered usefull if followed by Flaring Nova, Archangel's Wrath (explosion mod), BFG (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
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*Bronze choices: '''Hypnosis''' may be considered useful if followed by [[Sacred 2:Flaring Nova|Flaring Nova]], [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (explosion mod), [[Sacred 2:BeeEffGee|BeeEffGee]] (pierce mod). The enemy currently being pulled in is also disabled and can't move or act until they've reached the center of the Pillar. Otherwise '''Delude''' is a very good option especially when combined with [[Sacred 2:Baneful Smite|Baneful Smite]] with another attack value reduction mod.
  
Silver choices. Duration will come naturally with leveling. It will eventually be longer than you ever need. Taking Brightness seems like a better choice.
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*Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking '''Brightness''' seems like a better choice than '''Conserve'''.
  
Gold choices. Ordeal effect can be easily obtained with items (in S2 only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
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*Gold choices: '''Ordeal''' effect can be easily obtained with items (in Fallen Angel only, this was changed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion). Straight damage from '''Magnify''' is a very good choice, especially early on. The threshold for Deathblow from '''Ordeal''' starts relatively low but increases with CA level and once enemy health reaches that point, any further damage from Radiant Pillar is doubled, making it very effective at finishing off damaged enemies.
  
The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
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*The '''Delude''' mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*Great ability to cause area of effect damage
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*Great ability to cause [[Sacred 2:Area of Effect|area of effect]] damage
*Very useful debuff ability on both mobs and bosses
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*Very useful debuff ability on both mobs and [[Sacred 2:Boss|bosses]]
Cons
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*The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with '''Ordeal'''.
*The cast time of this combat art is a bit slow early on
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'''Cons'''
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*The [[Sacred 2:Casting Speed|cast time]] of this combat art is a bit slow early on
 
*It is a stationary spell, if the target moves out of its damage range, its useless
 
*It is a stationary spell, if the target moves out of its damage range, its useless
  
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*It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
 
*It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
  
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== See Also==
{{S2frame|http://www.sacredwiki.org/images/Sacred_2/Screenshots/radiantpillar.jpg}}
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__TOC__
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*[[Sacred 2:Seraphim|Seraphim]]
<BR CLEAR=right>
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Area of Effect|Area of Effect]]
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== Gallery ==
  
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
  
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|width="180px"|
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<center>{{S2frame|http://www.sacredwiki.org/images/Sacred_2/Screenshots/radiantpillar.jpg|160px}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 11:29, 22 August 2022

Sera_7.gif A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

This is a Spell Damage Based Combat Art.

Aspect

Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Hypnosis - Attracts opponents to the center of the pillar. (Periodically pulls in a random enemy within a ~6.75m area (guess))
  • Delude - Reduces opponents' attack values within the area of effect. (650 + 10 per CA level, see below)

MODicons_10.gif Silver
  • Brightness - Increases the area of effect. (33.3% increase)
  • Conserve - Increases duration of Radiant Pillar. (50% increase)

MODicons_08.gif Gold
  • Magnify - Increase damage of Radiant Pillar. (35.7% increase (guess))
  • Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (Opponent Level for Deathblow; threshold is 25% + 0.?% per CA level of max health)
Radiant Pillar without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
  • Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). The enemy currently being pulled in is also disabled and can't move or act until they've reached the center of the Pillar. Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
  • Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking Brightness seems like a better choice than Conserve.
  • Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice, especially early on. The threshold for Deathblow from Ordeal starts relatively low but increases with CA level and once enemy health reaches that point, any further damage from Radiant Pillar is doubled, making it very effective at finishing off damaged enemies.
  • The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.

Pros and Cons

Pros

  • Great ability to cause area of effect damage
  • Very useful debuff ability on both mobs and bosses
  • The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with Ordeal.

Cons

  • The cast time of this combat art is a bit slow early on
  • It is a stationary spell, if the target moves out of its damage range, its useless

Stats Chart

  • Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
  • It inflicts damage 0.5 + 0.003*CA-Lvl times per second.

See Also

Gallery