Difference between revisions of "Sacred 2:Dedicated Blow"
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/01.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/01.gif | ||
− | |A portion of [[Sacred 2:Physical|physical ]] damage is converted to the damage | + | |A portion of [[Sacred 2:Physical|physical]] damage is converted to the damage type which the opponent has least [[Sacred 2:Armor|resistance]] to. Dedicated Blow also gives a player an increased chance of hitting monsters when in the active slot (but not being used). This close combat arm cannot shoot. |
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
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|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * Damage: 22-22 | + | * [[Sacred 2:Damage|Damage]]: 22-22 (unarmed), 44-65 (wielding starting weapon) [[Sacred 2:Physical|Physical]] |
− | * Damage Conversion: 35.4% | + | * Damage Conversion: 35.4% (Transformed into [[Sacred 2:Ice|Ice]], [[Sacred 2:Magic|Magic]], [[Sacred 2:Fire|Fire]], or [[Sacred 2:Poison|Poison]] damage) |
+ | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | ||
+ | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds | ||
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Transformation''' - Converts more damage | + | * '''Transformation''' - Converts even more damage into the [[Sacred 2:Damage Types|damage type]] the victim has least [[Sacred 2:Armor|resistance]] to. (+35.4%, 100% increase from base value) |
− | * '''Bedazed ''' - Chance to stun. (20% + 0.2% per Combat Art level chance) | + | * '''Bedazed ''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun]] opponents briefly. (20% + 0.2% per Combat Art level chance) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Intent ''' - | + | * '''Intent ''' - Chance to land [[Sacred 2: Chance for critical hits|critical hits]]. (20% + 0.1% per Combat Art level chance) |
− | * '''Confident ''' - Significantly increases chance to hit. (15% chance | + | * '''Confident ''' - Significantly increases chance to hit. (15% [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade attacks]]) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Enforce ''' - Dedicated Blow | + | * '''Enforce ''' - Dedicated Blow inflicts more damage. (16.7% increase to all damage types on the weapon) |
− | * '''Impact ''' - | + | * '''Impact ''' - [[Sacred 2: Chance to inflict Deep Wounds|Chance to inflict a deep wound]]. (20% + 0.1% per Combat Art level chance) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|JzslH9ZBrFs|400}}|center|Dedicated Blow without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
|} | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Dedicated Blow hit harder, also allows modification points. | |
− | + | ||
− | * [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] | + | * [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * [[Sacred 2: | + | |
− | * [[Sacred 2:Concentration|Concentration]] | + | * Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Temple Guardian is wielding an axe) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art. |
− | *[[Sacred 2: Combat Discipline| Combat Discipline]] | + | |
− | * | + | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. |
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its [[Sacred 2:Damage|damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA adds to base damage. | ||
+ | |||
+ | * [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Dedicated Blow, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.). | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | |||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
== Usage Strategies == | == Usage Strategies == | ||
− | + | *Modify with '''Transformation''' - '''Intent''' - '''Enforce''' to maximize the damage potential. | |
+ | *Works well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Battle Extension|Battle Extension]]. Dedicated Blow will deliver a hard hit and Battle Extension will follow up with a multi-hit attack against the opponent and nearby foes. | ||
+ | *To lower regen time to the max, take Concentration, Devout Guardian Focus, Combat Discipline, and place Dedicated Blow in a combo by itself. Drink a [[Sacred 2:Concentration Potion|Concentration Potion]] to really get the regen time low. | ||
+ | |||
+ | *Alternatively, just stack [[Sacred 2:Regeneration per hit|regeneration per hit]] gear and spam Dedicated Blow by just holding down the right mouse button. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
+ | *Allows the player to use their most powerful weapon without worrying about the opponent's resistances | ||
+ | *With low regen/regen per hit gear, it can take the place of regular left-click attacks | ||
+ | '''Cons''' | ||
+ | *Single-target attack only | ||
*... | *... | ||
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== Stats Chart == | == Stats Chart == | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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| 37.5% | | 37.5% | ||
|} | |} | ||
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==See Also== | ==See Also== | ||
*[[Sacred 2:Temple Guardian|Temple Guardian]] | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] | ||
*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | *[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | |||
==Gallery== | ==Gallery== | ||
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Tg-dedicated-blow-gun.jpg|x180px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Sacred2-FallenAngel Templeguadian werewolf.jpg|x180px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:DedicatedBlow.jpg|x180px]]|none}}</center> | ||
+ | |||
+ | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] |
Latest revision as of 05:50, 9 January 2014
This is a Weapon Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Dedicated Blow hit harder, also allows modification points.
- Devout Guardian Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Temple Guardian is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Dedicated Blow, based on the damage types on the equipped weapon (open wounds, burning, etc.).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Modify with Transformation - Intent - Enforce to maximize the damage potential.
- Works well in a combo with Battle Extension. Dedicated Blow will deliver a hard hit and Battle Extension will follow up with a multi-hit attack against the opponent and nearby foes.
- To lower regen time to the max, take Concentration, Devout Guardian Focus, Combat Discipline, and place Dedicated Blow in a combo by itself. Drink a Concentration Potion to really get the regen time low.
- Alternatively, just stack regeneration per hit gear and spam Dedicated Blow by just holding down the right mouse button.
Pros and Cons
Pros
- Allows the player to use their most powerful weapon without worrying about the opponent's resistances
- With low regen/regen per hit gear, it can take the place of regular left-click attacks
Cons
- Single-target attack only
- ...
Stats Chart
Level | Regeneration Time | Damage | Damage Conversion |
---|---|---|---|
1 | 5.2s | 22-22 | 35.4% |
2 | 7.0s | 23-23 | 37.5% |
See Also
Gallery
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