Difference between revisions of "Sacred 2:Shadow Veil"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - Increases the stealth value as if it were [[Sacred 2:Damage|damage]]. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | * [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - Increases the stealth value as if it were [[Sacred 2:Damage|damage]]. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | ||
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* [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
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== Usage Strategies == | == Usage Strategies == | ||
* Great for completing any non-escort quest including main storyline. | * Great for completing any non-escort quest including main storyline. | ||
− | * Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons | + | |
− | * Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons,and will continue to operate. | + | * Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons"). |
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+ | * Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons, and will continue to operate. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | + | *At level 25 a player will have 100% invisibility if '''Creep''' and '''Fade''' modifications are chosen. | |
− | *At level 25 a player will have 100% invisibility if | ||
*Allows completion of any non-escort [[Sacred 2:Quests|quest]] easily | *Allows completion of any non-escort [[Sacred 2:Quests|quest]] easily | ||
*Allows a player to open [[Sacred 2:Boss|boss]] chests without having to engage the boss | *Allows a player to open [[Sacred 2:Boss|boss]] chests without having to engage the boss | ||
− | Cons | + | '''Cons''' |
− | |||
*While Shadow Veil is active, any quest escort will receive all aggro from enemies. | *While Shadow Veil is active, any quest escort will receive all aggro from enemies. | ||
*If a players uses [[Sacred 2:Rallied Souls|Rallied Souls]] or [[Sacred 2:Nether Allegiance|Nether Allegiance]], any damage that a player's summoned creature suffers from an enemy [[Sacred 2:Area of Effect|AoE]] spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting. | *If a players uses [[Sacred 2:Rallied Souls|Rallied Souls]] or [[Sacred 2:Nether Allegiance|Nether Allegiance]], any damage that a player's summoned creature suffers from an enemy [[Sacred 2:Area of Effect|AoE]] spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting. | ||
== Stats Chart == | == Stats Chart == | ||
+ | No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character). | ||
− | + | == Notes == | |
+ | Before Ice & Blood expansion [[Sacred 2:Enhanced Perception|Enhanced Perception]] skill was needed to detect cloaking enemies (lot of bosses also had EP skill, easly breaking the invisibility effect). | ||
{|class="skills" | {|class="skills" | ||
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|45 | |45 | ||
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==See Also== | ==See Also== | ||
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*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]] | *[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]] | ||
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== Gallery == | == Gallery == | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
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+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Shadow Veil Casting.jpg|x200px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:ShadowVeil 3.jpg|x200px]]|none}}</center> | ||
|width="180px"| | |width="180px"| | ||
<center>{{S2frame|[[Image:veil1.jpg|x200px]]|none}}</center> | <center>{{S2frame|[[Image:veil1.jpg|x200px]]|none}}</center> | ||
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|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]] |
Latest revision as of 07:25, 25 August 2015
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Astral Lord Lore - Increases the stealth value as if it were damage. Improves casting speed and allows for modification points.
- Astral Lord Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Great for completing any non-escort quest including main storyline.
- Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons").
- Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons, and will continue to operate.
Pros and Cons
Pros
- At level 25 a player will have 100% invisibility if Creep and Fade modifications are chosen.
- Allows completion of any non-escort quest easily
- Allows a player to open boss chests without having to engage the boss
Cons
- While Shadow Veil is active, any quest escort will receive all aggro from enemies.
- If a players uses Rallied Souls or Nether Allegiance, any damage that a player's summoned creature suffers from an enemy AoE spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.
Stats Chart
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
Notes
Before Ice & Blood expansion Enhanced Perception skill was needed to detect cloaking enemies (lot of bosses also had EP skill, easly breaking the invisibility effect).
Level | Cooldown Time (s) | Regen Time (s) | Total Wait (s) | % Chance Not Detected While Casting | Duration | Stealth |
---|---|---|---|---|---|---|
1 | 60.0 | 2.8 | 62.8 | 1 | 20.1 | 35 |
2 | 60.0 | 3.7 | 63.7 | 2 | 20.2 | 45 |
See Also
Gallery
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