Difference between revisions of "Sacred 2:Temple Guardian"
Gogoblender (talk | contribs) |
|||
Line 83: | Line 83: | ||
− | http:// | + | =[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]= |
+ | {|width="100%" cellspacing="0" cellpadding="4" | ||
+ | |valign="top" align="center" style="font-size:14px;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer17.gif | ||
− | + | Aspect<br /> | |
+ | ''' Devout Guardian''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2: Dedicated Blow| Dedicated Blow]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_49.gif | |
− | + | |[[Sacred 2:Battle Extension|Battle Extension]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_51.gif | |
+ | |-align="center" | ||
+ | |[[Sacred 2:Deathly Spears|Deathly Spears]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_53.gif | |
− | + | |[[Sacred 2:Combat Alert|Combat Alert]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_59.gif | |
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Buff) | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_61.gif | |
+ | |} | ||
+ | |valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer18.gif | ||
− | + | Aspect<br /> | |
+ | ''' Lost Fusion''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Amplifying Discharge|Amplifying Discharge]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_65.gif | |
− | + | |[[Sacred 2:Furious Emblazer|Furious Emblazer]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_67.gif | |
+ | |-align="center" | ||
+ | |[[Sacred 2:Jolting Touch|Jolting Touch]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_69.gif | |
− | + | |[[Sacred 2:Archimedes Beam|Archimedes Beam]] | |
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_74.gif | ||
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:Propelled Levitation|Propelled Levitation]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_76.gif | |
+ | |} | ||
+ | |width="33%" valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer19.gif | ||
− | + | Aspect<br /> | |
+ | ''' Source Warden''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Primal Mutation|Primal Mutation]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_80.gif | |
− | + | |[[Sacred 2:Fiery Ember|Fiery Ember]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_82.gif | |
+ | |-align="center" | ||
+ | |[[Sacred 2:Icy Evanescence|Icy Evanescence]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_84.gif | |
− | + | |[[Sacred 2:Charged Grid|Charged Grid]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_89.gif | |
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:Untouchable Force|Untouchable Force]] (Buff) | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_91.gif | |
− | + | |} | |
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 03:38, 6 October 2008
Temple Guardian
An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. This cyborg creature’s special feature is his left arm. He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.
Temple Guardian Skills
Combat Art Skills
Devout Guardian Focus - Improves regeneration and raises maximum Combat Art level for this aspect
Lost Fusion Lore - Increases damage, critical chance and cast speed for this aspect
Source Warden Lore - Increases damage, critical chance and cast speed for this aspect
Concentration - Gives player an additional buff slot and improves regeneration for all Combat Arts
Combat Discipline - Increases damage and improves regeneration for Combos. Will also increase the number of Combat Arts that can be combined within a combo
Lost Fusion Focus - Improves regeneration and raises maximum Combat Art level for this aspect
Source Warden Focus - Improves regeneration and raises maximum Combat Art level for this aspect
Offensive Skills
Ranged Weapons- Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Hafted Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Tactics Lore - Increases damage with all weapons
Speed Lore - Increases attack and defense and run speed
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Defensive Skills
Armour Lore - Improves your resists and increases maximum item level without penalties
Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
Constitution - Increases health and health regeneration
Spell Resistance - Increases your resistance to spells
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown) [[Sacred 2: Warding Energy| Warding Energy]] - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).
Toughness - Improves your resists and provides minimal % damage mitigation
General Skills
Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
Divine Devotion - Improves regeneration of god-spell
Blacksmith - Allows the player to socket items without having to use a Blacksmith
Alchemy - Allows player to use certain consumables
Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
- Devout Guardian
- Lost Fusion
- Source Warden
Temple Guardian Combat Arts
Aspect
|
Aspect
|
Aspect
|