Difference between revisions of "Sacred 2:Pelting Strikes"
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==Aspect== | ==Aspect== | ||
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]''' | http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]''' | ||
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+ | ==Innate Abilities (Lvl 1)== | ||
+ | * '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example. Basic starter tips are welcome here.''' | ||
+ | *... | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Succession''' - Chance for double hit. (20% chance) | + | * '''Succession''' - [[Sacred 2:Chance for Double Hit|Chance for double hit]]. (20% chance) |
− | * '''Thrust''' - Inflicts more damage with each hit. (16.7% increase) | + | * '''Thrust''' - Inflicts more [[Sacred 2:Damage|damage]] with each hit. (16.7% increase) |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Focus''' - Pelting Strikes requires less energy (lowers regeneration time). (20% decrease) | + | * '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease) |
− | * '''Enfeeble''' - Temporarily reduces the target's defense value. (100 + 1 per CA level decrease (guess)) | + | * '''Enfeeble''' - Temporarily [[Sacred 2:Opponent's Defense Value|reduces the target's defense value]]. (100 + 1 per CA level decrease (guess)) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Precision''' - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance) | + | * '''Precision''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance) |
− | * '''Indentation''' - A successful hit temporarily reduces the target's armor class. (50 + 1 per CA level decrease in physical armor (guess)) | + | * '''Indentation''' - A successful hit temporarily reduces the target's [[Sacred 2:Armor|armor]] class. (50 + 1 per CA level decrease in [[Sacred 2:Physical|physical]] armor (guess)) |
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==Skills== | ==Skills== | ||
The following skills will affect this combat art: | The following skills will affect this combat art: | ||
− | * Tactics Lore | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Pelting Strikes hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]). |
− | * Exalted | + | * [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. |
− | * Any weapon lore will indirectly increase this combat | + | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. |
* ... | * ... | ||
* ... | * ... | ||
== Usage Strategies == | == Usage Strategies == | ||
− | This can be used by all different forms of weapons. | + | *This can be used by all different forms of [[Sacred 2:Weapons|weapons]]. |
− | One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times. | + | *One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times. |
− | Works well against groups and single targets (bosses). | + | *Works well against groups and single targets ([[Sacred 2:Boss|bosses]]). |
− | Pelting Strikes can be used in a combo for great success with [ | + | *Pelting Strikes can be used in a [[Sacred 2:Combo|combo]] for great success with [[Sacred_2:Soul_Hammer|Soul Hammer]] and/or [[Sacred_2:Assailing_Somersault|Assailing Somersault]]. |
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | *Very effective in any encounter |
− | *Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts | + | *Combined with a high [[Sacred 2:Regeneration per hit|regen per hit]], it is possible for a single usage to recharge all of the users Combat Arts |
Cons | Cons | ||
− | * | + | *Requires a weapon |
− | * | + | *As a weapon-based combat art, it can miss |
== Stats Chart == | == Stats Chart == | ||
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*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2:Combat | + | *[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] |
== Gallery == | == Gallery == |
Revision as of 18:38, 23 October 2013
Modifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart
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See Also
Gallery
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