Difference between revisions of "Sacred 2:Scything Sweep"

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|A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.  
 
|A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.  
 
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|}
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png - '''[[Sacred 2:Death Warrior|Death Warrior]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* An [[Sacred 2:Area of Effect|Area of Effect]] blow that hits in a cone in front of the Shadow Warrior.
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 35-44 [[Sacred 2:Physical|Physical]]
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]].
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* [[Sacred 2:Chance to knock back opponents|Chance to Knock Back Opponents]]: 25.5%
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Intent''' - Chance to land critical hits. (9.9% + 0.1% per Combat Art level chance)
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* '''Intent''' - Chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per Combat Art level chance)
* '''Numb''' - A purposeful blow with an added chance to stun opponents for a brief period. (15% chance)
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* '''Numb''' - A purposeful blow with an added [[Sacred 2:Chance to stun opponents|chance to stun opponents]] for a brief period. (15% chance)
 
|}
 
|}
 
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* '''Hurl''' - The sweep hurls slain opponents away as projectiles. (100% chance)
 
* '''Hurl''' - The sweep hurls slain opponents away as projectiles. (100% chance)
 
* '''Rage''' - Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep. (14.9% + 0.1% per Combat Art level (?))
 
* '''Rage''' - Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep. (14.9% + 0.1% per Combat Art level (?))
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|fNC-MO4I2O0|400}}|center|Scything Sweep without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Tactics Lore|Tactics Lore]] (increases the damage of your attacks, and thus increases the damage of Scything Sweep).
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Scything Sweep hit harder, and allows for modification points.
* [[Sacred 2:Aspect Focus|Death Warrior Focus]] (decreases regeneration time and increases [[Sacred 2:Highest Combat Art Level Without Penalty|highest combat art level without penalty]]).
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* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
* [[Sacred 2:Concentration|Concentration]] (decreases regeneration time).
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* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
* [[Sacred 2:Combat Discipline|Combat Discipline]] (increases damage).
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
* [[Sacred 2:Stamina|Stamina]] (decreases regeneration time).
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
* [[Sacred 2:Strength|Strength]] and [[Sacred 2:Dexterity|Dexterity]] (depends on the weapon) will increase the damage of your attacks, and thus they will increase the damage of Scything Sweep.
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* ...
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
==Usage Strategies and Mechanics ==
 
==Usage Strategies and Mechanics ==
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Pros
 
Pros
 
*Wide area of effect with decent damage.
 
*Wide area of effect with decent damage.
*Can be used to up the power of other weapon based abilities, if Mods 2A(Intent) and 3B(Rage)are chosen#
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*Can be used to up the power of other weapon based abilities, if Mods 2A(Intent) and 3B(Rage)are chosen.
*Range '''Seems''' to be increased by riding the Hellhound (unconfirmed)
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*Range '''Seems''' to be increased by riding the [[Sacred 2:Hell Hound|Hellhound]] (unconfirmed).
 
Cons
 
Cons
 
*Not very useful for single targets
 
*Not very useful for single targets
*Knockback can occasionally get unwanted attention from other monsters, usually in crowded areas such as the Dragon Realm
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*Knockback can occasionally get unwanted attention from other monsters, usually in crowded areas such as the [[Sacred 2:Dragon Sea Islands|Dragon Realm]].
 
*Rage mode lasts 10 seconds only. After, the damage will return to its normal values.
 
*Rage mode lasts 10 seconds only. After, the damage will return to its normal values.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|fNC-MO4I2O0|400}}|center|Scything Sweep without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
  
 
== Gallery ==
 
== Gallery ==

Revision as of 08:48, 7 December 2013

02.gif A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.

This is a Weapon Damage Based Combat Art.

Aspect

SW_Asp_01.png - Death Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Force - Scything Sweep is executed with more power and inflicts more damage. (15% increase)
  • Knockback - Increases the chance to knock opponents back. If they tumble against additional opponents they will inflict damage upon impact. (12.5% + 0.2% per Combat Art level chance / +50% from base value)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Hurl - The sweep hurls slain opponents away as projectiles. (100% chance)
  • Rage - Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep. (14.9% + 0.1% per Combat Art level (?))
Scything Sweep without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies and Mechanics

  • The rage modifier will multiply the next hit/Combat Art by x.x. Each enemy that is hit will store energy, with the larger number of opponents hit while using this Combat Art, thereby storing a larger amount of energy and increasing the damage dealt on the next blow.
  • To view it's effect a player may look at the damage of their Combat Art before launching scything sweep, and then, right after, use scything sweep while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modifier will be seen.
  • The rage modifier will affect the next Combat Art used, which will permit a Shadow Warrior to use Scything Sweep followed by Demonic Blow or Frenzied Rampage as part of an effective melee combination.
  • A player can triple and/or even quadruple their damage with this chosen modifier,for example,by targeting a large mob like those which surround the Sinister Prince, then use Scything Sweep and then finally launch a nasty Frenzied Rampage in the face of the Sinister Prince.
  • The Rage modifier works well in combination with critical and Deathblow bonus.

Pros and Cons

Pros

  • Wide area of effect with decent damage.
  • Can be used to up the power of other weapon based abilities, if Mods 2A(Intent) and 3B(Rage)are chosen.
  • Range Seems to be increased by riding the Hellhound (unconfirmed).

Cons

  • Not very useful for single targets
  • Knockback can occasionally get unwanted attention from other monsters, usually in crowded areas such as the Dragon Realm.
  • Rage mode lasts 10 seconds only. After, the damage will return to its normal values.

Stats Chart

See Also

Gallery

Two-Handed Weapon
Dual Weapons