Difference between revisions of "Sacred 2:Radiant Pillar"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
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* [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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* [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effect]] triggered by Radiant Pillar: [[Sacred 2:Chance for Weaken|Weaken]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
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*Damage of Radiant Pillar is affected by [[Sacred 2:Intelligence|Intelligence]], so you need to invest in this [[Sacred 2:Attributes|attribute]] to make it effective. | *Damage of Radiant Pillar is affected by [[Sacred 2:Intelligence|Intelligence]], so you need to invest in this [[Sacred 2:Attributes|attribute]] to make it effective. | ||
− | *Bronze choices: Hypnosis may be considered useful if followed by [[Sacred 2:Flaring Nova|Flaring Nova]], [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (explosion mod), [[Sacred 2:BeeEffGee|BeeEffGee]] (pierce mod). Otherwise Delude is a very good option especially when combined with [[Sacred 2:Baneful Smite|Baneful Smite]] with another attack value reduction mod. | + | *Bronze choices: '''Hypnosis''' may be considered useful if followed by [[Sacred 2:Flaring Nova|Flaring Nova]], [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (explosion mod), [[Sacred 2:BeeEffGee|BeeEffGee]] (pierce mod). Otherwise '''Delude''' is a very good option especially when combined with [[Sacred 2:Baneful Smite|Baneful Smite]] with another attack value reduction mod. |
− | *Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. | + | *Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking '''Brightness''' seems like a better choice than '''Conserve'''. |
− | *Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion). Straight damage from Magnify is a very good choice. | + | *Gold choices: '''Ordeal''' effect can be easily obtained with items (in Fallen Angel only, this was changed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion). Straight damage from '''Magnify''' is a very good choice. |
− | *The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction. | + | *The '''Delude''' mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction. |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | *Great ability to cause area of effect damage | + | *Great ability to cause [[Sacred 2:Area of Effect|area of effect]] damage |
*Very useful debuff ability on both mobs and [[Sacred 2:Boss|bosses]] | *Very useful debuff ability on both mobs and [[Sacred 2:Boss|bosses]] | ||
− | Cons | + | '''Cons''' |
*The [[Sacred 2:Casting Speed|cast time]] of this combat art is a bit slow early on | *The [[Sacred 2:Casting Speed|cast time]] of this combat art is a bit slow early on | ||
*It is a stationary spell, if the target moves out of its damage range, its useless | *It is a stationary spell, if the target moves out of its damage range, its useless | ||
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*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] |
Revision as of 05:05, 6 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Celestial Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effect triggered by Radiant Pillar: Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
- Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
- Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking Brightness seems like a better choice than Conserve.
- Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
- The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
Pros and Cons
Pros
- Great ability to cause area of effect damage
- Very useful debuff ability on both mobs and bosses
Cons
- The cast time of this combat art is a bit slow early on
- It is a stationary spell, if the target moves out of its damage range, its useless
Stats Chart
- Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
- It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
See Also
Gallery
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