Difference between revisions of "Sacred 2:Dragon Mage Combat Arts"
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A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | ||
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+ | ==See Also== | ||
+ | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Revision as of 13:02, 29 August 2013
Dragon Mage Combat Arts
Aspect: Dragon Magic
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Dragon Berserk
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Turns into a Dragon Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects. A player cannot open containers, talk to NPCs or use merchants, smiths or runemasters while in this form.
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Dragon Form
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Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects. While in Dragon Form the Dragon Mage can cast fire spells and gains bonuses to armor, attack and defense. In this form the Dragon Mage cannot speak or interact with any NPC's or merchants. He cannot open containers or doors.
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Dragon Strike
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Calls a dragon for aerial attacks (A dragon flies over and casts a massive fireball, doing area of effect fire damage over time). |
Eternal Fire
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Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire damage over time). |
Familiar (Buff)
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![]() The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |
Aspect: Elemental Magic
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Destroyer
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Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). |
Gust of Wind
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A strong gust of wind can damage, stun or knock back enemies. |
Magic Barrier
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Summons a protective barrier of earth and stone. |
Tornado
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Unleashes a small tornado that moves towards the enemies. |
Protector (Buff)
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![]() Calls an earth elemental protector. |
Aspect: Mentalism
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Mind Strike
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A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
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Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
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Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area). |
Combat Trance
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Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
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![]() A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |