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| {| | | {| |
| |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif | | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif |
− | |valign="top"|'''[[Sacred 2:Pole Arms|Pole Arms]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm. | + | |valign="top"|'''[[Sacred 2:Pole Arms|Pole Arms]]'''<br />Increases [[Sacred 2:Attack Speed|attack speed]], [[Sacred 2:Attack Value|chance to hit]], and [[Sacred 2:Items/Usable Item Levels|max item level usable without penalties]] when wielding a pole arm. |
| |} | | |} |
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| |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif | | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif |
− | |valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage and chance for critical hits with all weapons. | + | |valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with all [[Sacred 2:Weapons|weapons]]. |
| |} | | |} |
| |valign="top" width="50%"|<u>'''Secondary:'''</u> | | |valign="top" width="50%"|<u>'''Secondary:'''</u> |
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| {| | | {| |
| |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif | | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif |
− | |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases attack and defense, and run speed. | + | |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense Value|defense]], and [[Sacred 2:Run Speed|run speed]]. |
| |} | | |} |
| {| | | {| |
| |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif | | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif |
− | |valign="top"|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters. | + | |valign="top"|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying [[Sacred 2:Secondary Damage Effects|"status effects"]] (e.g., burning with fire damage) on monsters. |
| |} | | |} |
| |} | | |} |
All Primary skills in the left column below may be chosen as soon as a character reaches level two.
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All Secondary skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
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Primary:
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Secondary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Primary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Primary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Primary:
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Secondary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Speed Lore Increases attack and defense, and run speed.
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Primary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Primary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Primary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Secondary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Availability of Offensive Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following uniques:
It is also available as blue mod (that requires no skill) on the following jewelry:
This modifier is available on the following Legendary as a blue modifier:
This modifier is available on the following unlock items as a blue modifier:
See Also