Difference between revisions of "Sacred 2:Soul Hammer"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Soul Hammer hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]). | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Soul Hammer hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]). |
* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. |
Revision as of 03:26, 8 December 2013
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Soul Hammer hit harder, also allows modification points for the aspect this combat art is in (Exalted Warrior).
- Exalted Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- This combat art is often used as boss killer move, but can also be used as a main attack.
- This combat art also works very well in a combo with Assailing Somersault and/or Pelting Strikes.
- The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
- The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.
Pros and Cons
Pros
- Very effective to take out a single target
- Very good boss killing move
Cons
- Requires a weapon
- As a weapon based combat art, it can miss
- Single target attack
Stats Chart
- Duration (which?) is 1.5 + 0.01*CA-Lvl.
- Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
- Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
See Also
Gallery
Fist Weapons
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