Difference between revisions of "Sacred 2:Reverse Polarity"

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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the Bronze mod "Sphere." Improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
+
 
 +
* [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the Bronze mod '''Sphere.''' Improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 
 
* [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty.
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty.
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves magic damage of "Sphere" mod and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will directly increase the magic damage of "Sphere" mod.
 
  
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves magic damage of '''Sphere''' mod and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will directly increase the magic damage of '''Sphere''' mod.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by '''Sphere's''' magic damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
* [[Sacred 2:Intelligence |Intelligence]] will raise its damage and spell intensity of "Sphere" mod.
 
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration penalty on other combat arts.
 
  
 +
* [[Sacred 2:Intelligence |Intelligence]] will raise its damage and spell intensity of '''Sphere''' mod.
  
* Note : [[Sacred 2:Purifying Chastisement|Purifying Chastisement]] will increase its damage.
+
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration penalty on other combat arts.
  
 +
== Usage Strategies ==
 +
* With reflection properties and '''Sphere''' this has the capability to raise dps significantly.
  
== Usage Strategies ==
+
* [[Sacred 2:Purifying Chastisement|Purifying Chastisement]] will increase its damage.
* With reflection properties and Sphere this has the capability to raise your dps significantly.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*...
 
*...
 
*...
 
*...
Cons
+
'''Cons'''
 
* In a recent patch the number of escorts that you could have was capped at 5, thus keeping exploit capped at 25% mitigation
 
* In a recent patch the number of escorts that you could have was capped at 5, thus keeping exploit capped at 25% mitigation
 
* Only opponents that are touching the Inquisitor take damage from the Sphere upgrade
 
* Only opponents that are touching the Inquisitor take damage from the Sphere upgrade
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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| 21.3%
 
| 21.3%
 
|}
 
|}
 
  
 
==See Also==
 
==See Also==
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== Gallery ==
 
== Gallery ==
 
 
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Latest revision as of 03:40, 9 January 2014

10.gif buffINrp.gif This Combat Art is a (Buff)

While active, this aura grants a chance to reflect ranged damage back to its source.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_02.png - Astute Supremacy

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Rebound - Adds a chance to reflect magic damage. (20% + 2% per CA level chance to reflect combat arts)
  • Sphere - Opponents within a certain radius around the Inquisitor will be hit and damaged by small streaks of lightning. (21 + 10.5 per CA level magic damage (+damage modifiers))

MODicons_10.gif Silver
  • Counterblow - Adds a chance to reflect close combat damage. (20% + 2% per CA level chance)
  • Perfection - Increases the effectiveness against ranged damage. (14% + 1.4% per CA level chance to reflect projectiles)

MODicons_08.gif Gold
  • Exploit - Each party member receives 5% of the damage intended for the Inquisitor. (4.9% + 0.1% per CA level)
  • Evade - Increases the defense value. (10 + 5 per CA level flat increase)
Reverse Polarity without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Intelligence will raise its damage and spell intensity of Sphere mod.
  • Stamina will decrease its regeneration penalty on other combat arts.

Usage Strategies

  • With reflection properties and Sphere this has the capability to raise dps significantly.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • In a recent patch the number of escorts that you could have was capped at 5, thus keeping exploit capped at 25% mitigation
  • Only opponents that are touching the Inquisitor take damage from the Sphere upgrade

Stats Chart

Level Regeneration Time of all Combat Arts Chance to Reflect Ranged Damage
1 +45.0% 20.1%
2 +67.5% 21.3%

See Also

Gallery