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| |valign="top"|[[Sacred 2:Dual wield|Dual wield]]<br />Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons. | | |valign="top"|[[Sacred 2:Dual wield|Dual wield]]<br />Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons. |
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Revision as of 08:05, 1 April 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Necromancer
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The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Long hours of study in dank mausolea have made his skin pale and corpse-like, and his figure is skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares. Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the energies flowing through all living things.
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The Path
Shadow Path Introduction: "Ahhhh... the familiar scent of death. Never doubt my skills, for only the darkest magicks can turn the sun black. Now, destruction is let loose upon the world once more. All who oppose me, beware!"
Necromancer Starting Attributes
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Curses Focus Improves regeneration and raises max Combat Art level for this aspect.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Curses Lore Increases damage, critical chance, and cast speed for this aspect.
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Primary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Secondary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Speed Lore Increases attack and defense, and run speed.
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Primary:
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Spell Resist Lore Increases resistance to spells and protection from spell-based critical hits.
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Secondary:
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Toughness Improves resists and provides minimal % damage mitigation.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Primary:
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Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
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Trading Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
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Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
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Secondary:
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Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
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Blacksmith Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
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Magic Find Increases chance of "seeing" invisible monsters and "magical hiding places."
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Necromancer Aspects
Poison and Bone - Enemies attempting to engage the Necromancer in close combat will find themselves sickened by toxins and their bodies rent apart by dark forces.
Curses - A more subtly sinister aspect, Cursing disables and debilitates foes, reducing them to weakened, unstable wretches that are easily dispatched.
Dark Summons - All manner of vile minions are at the Necromancer's command. Death is no barrier to his call.
Necromancer Combat Arts
Aspect
Poison and Bone
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Aspect
Curses
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Aspect
Dark Summons
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Necromancer Unique Mount
Shroud Spider
The dark powers have provided a very special mount for the Necromancer. He rides on the back of a large dark spider while weaving his powerful spells.