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| |valign="top"|[[Sacred 2:Dual wield|Dual wield]]<br />Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons. | | |valign="top"|[[Sacred 2:Dual wield|Dual wield]]<br />Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons. |
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Revision as of 14:17, 2 April 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Paladin
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The Paladin is a knight who follows the teachings of Zakarum, the Religion of the Light. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it. A battle-ready warrior for whom faith is a shield, the Paladin fights for what she believes to be right. Her steadfastness gives her powers to bestow blessings to her friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in her the strength and goodness of the Light.
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The Path
Light Path Introduction: "Such corruption here. Why must evil hide in such wretched places? You dark mages are all alike, obsessed with power. I shall prove worthy. I shall track the prime evils to the ends of the earth. Corruption, take flight. I'm coming for you."
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Primary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Secondary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Primary:
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Energy Shield Lore Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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Secondary:
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Spell Resist Lore Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Primary:
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Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
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Magic Find Increases chance of "seeing" invisible monsters and "magical hiding places."
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Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
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Secondary:
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Blacksmith Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
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Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
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Trading Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
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Paladin Aspects
Sublime Combat
Devout Offense
Blessed Defense
Paladin Combat Arts
Aspect
Sublime Combat
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Aspect
Devout Offense
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Aspect
Blessed Defense
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Paladin Unique Mount
Saber-toothed Tiger
The Paladin may look angelic, but their mounts have nothing angelic about them. Their large fangs not only look dangerous, but are indeed deadly weapons.
See Also