Difference between revisions of "Sacred 2:Bash"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
* A single-target hard hit weapon attack. | * A single-target hard hit weapon attack. | ||
− | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): | + | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-52 [[Sacred 2:Physical|Physical]] |
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]. | + | * Has an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 35 per level. |
* 100% Chance to Knock Back opponents | * 100% Chance to Knock Back opponents | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.1 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Bleeding''' - | + | * '''Bleeding''' - Increases the chance for [[Sacred 2:Chance to inflict Open Wounds|open wounds]] by 29.7% + 0.3% per level. |
− | * '''Accuracy''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] ( | + | * '''Accuracy''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (25% + 0.1% per level). |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Frailty''' - | + | * '''Frailty''' - Adds a chance to inflict a [[Sacred 2:Chance to inflict Deadly Wounds|crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (25% + 0.2% chance per level). |
− | * '''Slam''' - Increases the base physical weapon damage of Bash (4 + | + | * '''Slam''' - Increases the base physical weapon damage of Bash (4 + 0.4 per level). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Trauma''' - | + | * '''Trauma''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints and inflict bleeding damage (20% + 0.1% chance per level). |
− | * '''Life Leech''' - [[Sacred 2:Life leeched per hit| | + | * '''Life Leech''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (3 + 3.5 per level). |
|} | |} | ||
Latest revision as of 18:47, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage (including the life leech effect of the Life Leech modification) and critical chance, thus making Bash hit harder, and allows modification points.
- Berserk Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Barbarian is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Bash, based on the damage types on the equipped weapon.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
- Or keep it very low and use it as your main attack when other combat arts are regenerating.
Pros and Cons
Pros
- High damage with knock back effect
- Modifications can cause major damage even to bosses and superuniques
- Fast execution animation speed
Cons
- Single-target only
Gallery
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