Difference between revisions of "Sacred 2:Radiant Pillar"
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*Great ability to cause [[Sacred 2:Area of Effect|area of effect]] damage | *Great ability to cause [[Sacred 2:Area of Effect|area of effect]] damage | ||
*Very useful debuff ability on both mobs and [[Sacred 2:Boss|bosses]] | *Very useful debuff ability on both mobs and [[Sacred 2:Boss|bosses]] | ||
− | *The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with | + | *The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with '''Ordeal'''. The threshold starts low, but increases with CA level. |
'''Cons''' | '''Cons''' | ||
*The [[Sacred 2:Casting Speed|cast time]] of this combat art is a bit slow early on | *The [[Sacred 2:Casting Speed|cast time]] of this combat art is a bit slow early on |
Revision as of 11:18, 22 August 2022
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Celestial Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effect triggered by Radiant Pillar: Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
- Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
- Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking Brightness seems like a better choice than Conserve.
- Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
- The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
Pros and Cons
Pros
- Great ability to cause area of effect damage
- Very useful debuff ability on both mobs and bosses
- The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with Ordeal. The threshold starts low, but increases with CA level.
Cons
- The cast time of this combat art is a bit slow early on
- It is a stationary spell, if the target moves out of its damage range, its useless
Stats Chart
- Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
- It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
See Also
Gallery
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