Difference between revisions of "Sacred 2:Radiant Pillar"
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Hypnosis''' - Attracts opponents to the center of the pillar. (~6.75m area (guess)) | + | * '''Hypnosis''' - Attracts opponents to the center of the pillar. (Periodically pulls in a random enemy within a ~6.75m area (guess)) |
* '''Delude''' - [[Sacred 2:Opponent's attack value|Reduces opponents' attack values]] within the area of effect. (650 + 10 per CA level, see below) | * '''Delude''' - [[Sacred 2:Opponent's attack value|Reduces opponents' attack values]] within the area of effect. (650 + 10 per CA level, see below) | ||
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*Damage of Radiant Pillar is affected by [[Sacred 2:Intelligence|Intelligence]], so you need to invest in this [[Sacred 2:Attributes|attribute]] to make it effective. | *Damage of Radiant Pillar is affected by [[Sacred 2:Intelligence|Intelligence]], so you need to invest in this [[Sacred 2:Attributes|attribute]] to make it effective. | ||
− | *Bronze choices: '''Hypnosis''' may be considered useful if followed by [[Sacred 2:Flaring Nova|Flaring Nova]], [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (explosion mod), [[Sacred 2:BeeEffGee|BeeEffGee]] (pierce mod). Otherwise '''Delude''' is a very good option especially when combined with [[Sacred 2:Baneful Smite|Baneful Smite]] with another attack value reduction mod. | + | *Bronze choices: '''Hypnosis''' may be considered useful if followed by [[Sacred 2:Flaring Nova|Flaring Nova]], [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (explosion mod), [[Sacred 2:BeeEffGee|BeeEffGee]] (pierce mod). The enemy currently being pulled in is also disabled and can't move or act until they've reached the center of the Pillar. Otherwise '''Delude''' is a very good option especially when combined with [[Sacred 2:Baneful Smite|Baneful Smite]] with another attack value reduction mod. |
*Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking '''Brightness''' seems like a better choice than '''Conserve'''. | *Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking '''Brightness''' seems like a better choice than '''Conserve'''. | ||
− | *Gold choices: '''Ordeal''' effect can be easily obtained with items (in Fallen Angel only, this was changed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion). Straight damage from '''Magnify''' is a very good choice. | + | *Gold choices: '''Ordeal''' effect can be easily obtained with items (in Fallen Angel only, this was changed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion). Straight damage from '''Magnify''' is a very good choice, especially early on. The threshold for Deathblow from '''Ordeal''' starts relatively low but increases with CA level and once enemy health reaches that point, any further damage from Radiant Pillar is doubled, making it very effective at finishing off damaged enemies. |
*The '''Delude''' mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction. | *The '''Delude''' mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction. | ||
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*Great ability to cause [[Sacred 2:Area of Effect|area of effect]] damage | *Great ability to cause [[Sacred 2:Area of Effect|area of effect]] damage | ||
*Very useful debuff ability on both mobs and [[Sacred 2:Boss|bosses]] | *Very useful debuff ability on both mobs and [[Sacred 2:Boss|bosses]] | ||
− | *The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with '''Ordeal''' | + | *The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with '''Ordeal'''. |
'''Cons''' | '''Cons''' | ||
*The [[Sacred 2:Casting Speed|cast time]] of this combat art is a bit slow early on | *The [[Sacred 2:Casting Speed|cast time]] of this combat art is a bit slow early on |
Latest revision as of 11:29, 22 August 2022
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Celestial Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effect triggered by Radiant Pillar: Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
- Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). The enemy currently being pulled in is also disabled and can't move or act until they've reached the center of the Pillar. Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
- Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking Brightness seems like a better choice than Conserve.
- Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice, especially early on. The threshold for Deathblow from Ordeal starts relatively low but increases with CA level and once enemy health reaches that point, any further damage from Radiant Pillar is doubled, making it very effective at finishing off damaged enemies.
- The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
Pros and Cons
Pros
- Great ability to cause area of effect damage
- Very useful debuff ability on both mobs and bosses
- The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with Ordeal.
Cons
- The cast time of this combat art is a bit slow early on
- It is a stationary spell, if the target moves out of its damage range, its useless
Stats Chart
- Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
- It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
See Also
Gallery
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