Sacred 2:Healing
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Healing Combat Arts are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist.
Innate Healing Combat Arts
Dryad
*Goldenglade Touch - Nature Weaver *Ancient Bark - Nature Weaver (buff) |
High Elf
*Grand Invigoration - Delphic Arcania (buff) |
Inquisitor
None |
Seraphim | Shadow Warrior
None |
Temple Guardian
None |
Dragon Mage |
Healing Combat Arts via Modifications
Dryad
*Forest Flight - Capricious Hunter (mod 1a) |
High Elf
*Shadow Step - Delphic Arcania (mod 3b) |
Inquisitor
*Soul Reaver - Nefarious Underworld (buff) (mod 2a) |
Seraphim
None |
Shadow Warrior
*Ruinous Onslaught - Death Warrior (mod 2a) *Grim Resilience - Death Warrior (buff) (mod 1b) *Augmenting Guidon - Malevolent Champion (mod 2a) |
Temple Guardian
*Combat Alert - Devout Guardian (mod 2b) *T-Energy Shroud* - Devout Guardian (buff) (mod 2a) *Charged Grid - Source Warden (mod 2a) |
Dragon Mage
*Dragon Form - Dragon Magic (mod 2b) |
Notes
- Temple Guardian's T-Energy Shroud Combat Art may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but shield point regeneration.