Sacred 2:Soul Hammer

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Revision as of 00:33, 13 October 2014 by Gogoblender (talk | contribs) (→‎Modifications: format, edit)
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Sera_1.gif A focused, forceful weapon attack against a single target.

This is a Weapon Damage Based Combat Art.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Battering - Temporarily reduces the target's armor class. (Opponent's Armor: Physical -100 + 1.5 per Combat Art level decrease)
  • Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance)

MODicons_08.gif Gold
  • Incision - Chance to inflict a deep wound. (25% + 0.5% per Combat Art level chance)
  • Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (Opponent Level for Deathblow; threshold is 25% + 0.5% per Combat Art level of max life)
Soul Hammer without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • This combat art is often used as boss killer move, but can also be used as a main attack.
  • The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
  • The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.

Pros and Cons

Pros

  • Very effective to take out a single target
  • Very good boss killing move

Cons

  • Requires a weapon
  • As a weapon based combat art, it can miss
  • Only a single target attack

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
  • Damage modifier is increased by 40 + 10*CA-Lvl percentage points.

See Also

Gallery

Fist Weapons