Sacred 2:Radiant Pillar

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Sera_7.gif A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

This is a Spell Damage Based Combat Art.

Aspect

Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Hypnosis - Attracts opponents to the center of the pillar. (~6.75m area (guess))
  • Delude - Reduces opponents' attack values within the area of effect. (650 + 10 per CA level, see below)

MODicons_10.gif Silver
  • Brightness - Increases the area of effect. (33.3% increase)
  • Conserve - Increases duration of Radiant Pillar. (50% increase)

MODicons_08.gif Gold
  • Magnify - Increase damage of Radiant Pillar. (35.7% increase (guess))
  • Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (Opponent Level for Deathblow; threshold is 25% + 0.?% per CA level of max health)
Radiant Pillar without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
  • Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
  • Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Therefore taking Brightness seems like a better choice than Conserve.
  • Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
  • The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.

Pros and Cons

Pros

  • Great ability to cause area of effect damage
  • Very useful debuff ability on both mobs and bosses
  • The only spell in the game after the Ice & Blood expansion that can still trigger Deathblow with the Ordeal. The threshold starts low, but increases with CA level.

Cons

  • The cast time of this combat art is a bit slow early on
  • It is a stationary spell, if the target moves out of its damage range, its useless

Stats Chart

  • Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
  • It inflicts damage 0.5 + 0.003*CA-Lvl times per second.

See Also

Gallery