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  • ...2:Druid|Druid]] conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. ==Skills and Attributes==
    5 KB (740 words) - 14:51, 7 January 2020
  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
    7 KB (924 words) - 04:46, 9 January 2014
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    6 KB (875 words) - 19:18, 25 June 2023
  • ...k attacks instead of the battery. The battery projectile will not fire at all while [[Sacred 2:Dedicated Blow|Dedicated Blow]] and [[Sacred 2:Battle Exte ...nd it will be enhanced by any appropriate modifiers from [[Sacred 2:Skills|skills]] (such as [[Sacred 2:Tactics Lore|Tactics Lore]]), [[Sacred 2:Attributes|a
    7 KB (1,181 words) - 15:01, 19 December 2022
  • ...able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield d But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechan
    20 KB (2,929 words) - 02:27, 31 December 2017
  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
    6 KB (797 words) - 21:08, 7 January 2020
  • ...y alchemy builds i designed an all aspect dryad which i planed for testing all possible dryad guides, or at least most of them. So today, while posting in a thread about my all aspect dryad in the german forum i got an idea: Why not use long lasting co
    8 KB (1,418 words) - 00:53, 18 August 2014
  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
    5 KB (768 words) - 01:45, 8 January 2020
  • ...number of Combat Arts in Sacred 2, with each character being able to learn all 15 available Combat Arts if they choose to do so. The higher the level of a * [[Sacred 2:All combat arts |All combat arts]] as [[Sacred 2:Item Modifiers|Item Modifier]]
    5 KB (795 words) - 18:52, 23 April 2023
  • [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the following {|class="skills" cellspacing="0" style="text-align:center;"
    8 KB (1,152 words) - 21:09, 8 March 2014
  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
    6 KB (894 words) - 22:31, 4 September 2013
  • '''Skills & Attributes''' All Attribute Points go into [[Sacred:Strength|Strength]], as it boosts Life, W
    8 KB (1,327 words) - 03:27, 12 August 2013
  • |The apothecary skills of the [[Sacred 2:Necromancer|Necromancer]] lay in the studies of venoms, t * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
    6 KB (873 words) - 23:08, 4 January 2020
  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]. ==Skills and Attributes==
    7 KB (913 words) - 00:26, 21 February 2022
  • ...adow Warrior rides the Hellhound, it is able to adopt some of the fighting skills of the Shadow Warrior very effectively. It will attack with bites and kicks All four Hellhounds will offer increased defense values as well as a bonus to h
    4 KB (501 words) - 21:47, 30 September 2013
  • * '''Antidote''' - Reduces the duration of all [[Sacred 2:Detrimental magic effects|impediment and wound effects]]. (1-1/( ==Skills and Attributes==
    6 KB (903 words) - 20:52, 21 October 2023
  • ...d could also be used on boss hunts. I built several homemade versions, and all had mistakes but I learned several things in the process: =='''Skills'''==
    11 KB (1,771 words) - 23:45, 17 August 2014
  • Hey y'all! Thought I would try to compose one of these build thingys on my take of a ...earn some finer points on balancing a character (since just socketing +all skills will not "make everything better")
    9 KB (1,547 words) - 01:24, 18 August 2014
  • ...many approaches to a High Elf you can take the one I love the most is the all out Mass Fire Damage High Elf. #1: Atributes and Skills.
    10 KB (1,772 words) - 23:43, 17 August 2014
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    7 KB (915 words) - 20:57, 23 June 2023

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