As a free creature, the Shadow Warrior must now make a choice. He can fight for peace in Ancaria and destroy theGreat Machine controlling all T-Energy within Ancaria, which would also drain the T-Energy within him and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the people who caused his misery and use the Great Machine to attain ultimate power and immortality.
Aspects
|
In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.
|
|
The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially useful against strong or heavily-armored opponents.
|
|
A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.
|
|
The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially.
|
|
The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief period.
|
|
This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increases his spell resistance.
|
|
The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.
|
|
This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.
|
|
The Shadow Warrior leaps purposefully towards his target.
|
|
A stationary banner which increases defense and attack values for every party member within its range.
|
|
The Shadow Warrior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges.
|
|
Reflective aura with a certain chance to mirror close combat damage back at the attacker.
|
|
The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.
|
|
Conjures a spectral hand to strike the target opponent.
|
|
Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.
|
|
The souls of those who have fallen recently will come to life for a brief period once again and fight alongside the Shadow Warrior. However, their undead life dwindles rapidly.
|
|
The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells his shadow veil will be lifted, rendering him visible.
|
|
The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished.
|
See Also