Sacred 2:Dragon Mage Combat Arts
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Contents
Dragon Magic
Dragon Berserk
Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack.
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Dragon Form
Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus.
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Dragon Strike
Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage. |
Eternal Fire
Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT). |
Familiar (Buff)
This Combat Art is a (Buff) The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |
Elemental Magic
Destroyer
Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). |
Gust of Wind
A strong gust of wind can damage, stun or knock back enemies. |
Magic Barrier
Summons a protective barrier of earth and stone. |
Tornado
Unleashes a small tornado that moves towards the enemies. |
Protector (Buff)
This Combat Art is a (Buff) Calls an earth elemental protector. |
Mentalism
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |