The Druid
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The Druids shun the use of traditional magic. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Ancaria, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.
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The Paths
Light Path Introduction: "So it begins. Face the light, or lurk in darkness. There is hope once again."
Shadow Path Introduction: "Hatred stirs within me. Bars can't hold a force of nature. Nothing will stand in my way."
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Secondary:
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Primary:
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Secondary:
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Speed Lore Increases attack and defense, and run speed.
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Primary:
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Spell Resist Lore Increases resistance to spells and protection from spell-based critical hits.
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Secondary:
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Toughness Improves resists and provides minimal % damage mitigation.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Primary:
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Riding Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
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Alchemy Enhances the effectiveness of all potions and allows use of certain consumables.
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Magic Find Increases chance of "seeing" invisible monsters and "magical hiding places."
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Secondary:
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Blacksmith Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
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Trading Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
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Divine Devotion Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
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Druid Aspects
Primal Magic -- The Druid wields powers of earth and fire, and can even transform into animalistic forms.
Elemental Magic -- The Druid commands the powers of wind and sky to freeze his foes and protect himself from the elements.
Nature Summons -- Animals, plants, and even spirits of nature answer the Druid's call for aid.
Druid Combat Arts
Aspect
Primal Magic
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Aspect
Elemental Magic
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Aspect
Nature Summons
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Druid Unique Mount
Draconicon -- At first glance only, this mythical creature is reminiscent of a horse. The Draconicon receives its legendary strength from the dragon blood, which flows in the veins of this hybrid being. Just a few dare to approach a wild Draconicon. Yet once it has been subdued and submitted itself to its master, it is one of the most powerful mounts in Ancaria.