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A focused, forceful weapon attack against a single target.
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This is a Weapon Damage Based Combat Art.
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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Silver
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- Battering - Temporarily reduces the target's armor class. (Opponent's Armor: Physical -100 + 1.5 per Combat Art level decrease)
- Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance)
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Gold
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- Incision - Chance to inflict a deep wound. (25% + 0.5% per Combat Art level chance)
- Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (Opponent Level for Deathblow; threshold is 25% + 0.5% per Combat Art level of max life)
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Soul Hammer without Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Stamina will lower regeneration time
Usage Strategies
- This combat art is often used as boss killer move, but can also be used as a main attack.
- The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
- The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.
Pros and Cons
Pros
- Very effective to take out a single target
- Very good boss killing move
- Hits twice when dual wielding
Cons
- Requires a weapon
- As a weapon based combat art, it can miss
- Only a single target attack
Stats Chart
- Duration (which?) is 1.5 + 0.01*CA-Lvl.
- Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
- Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
See Also
Gallery