Difference between revisions of "Sacred 2:Acute Mind"

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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/14.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/14.gif
|Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.  
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|Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence.  
 
|}
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Cooldown + Regeneration Time: 60.0s + 1.5s = 61.5s
 
* Duration: 15.0s
 
* Intelligence: +16
 
 
* Regeneration Time: -23.3%
 
* Regeneration Time: -23.3%
 +
* [[Sacred 2:Intelligence|Intelligence]]: +16
 +
* Duration: 15.0 seconds
 +
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.6s = 61.6 seconds
 
|}
 
|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Proficiency''' - Decreases the regeneration time (''Note: actually the cooldown'') of Acute Mind. (49.5% + 0.5% per CA level decrease)
+
* '''Proficiency''' - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease)
* '''Insight''' - Additionally increases intelligence. (5 + 7.5 per CA level increase (?))
+
* '''Insight''' - Additionally increases intelligence. (7.5 + 7.5 per CA level increase)
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Defiant''' - Decreases the impairments and wounds. (20% + 0.5% per CA level)
+
* '''Defiant''' - Decreases the impairments and wounds. (20% + 0.5% per CA level decrease to [[Sacred 2:Detrimental magic effects|detrimental magic effects]])
* '''Insight''' - Additionally increases intelligence. (5 + 7.5 per CA level increase (?))
+
* '''Insight''' - Additionally increases intelligence. (7.5 + 7.5 per CA level increase)
 
|}
 
|}
 
----
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Celerity''' - Increases attack and cast speed. (20% increase)
+
* '''Celerity''' - Increases [[Sacred 2:Attack Speed|attack speed]] and [[Sacred 2:Casting Speed|cast speed]]. (20% increase)
 
* '''Easiness''' - Additionally decreases the regeneration time. (15% + 0.5% per CA level / 50.8% on CA level 1, 72.8% on CA level 50, 81.25% on CA level 100, ... linear increase of base value)
 
* '''Easiness''' - Additionally decreases the regeneration time. (15% + 0.5% per CA level / 50.8% on CA level 1, 72.8% on CA level 50, 81.25% on CA level 100, ... linear increase of base value)
 
|}
 
|}
  
==Skills==
+
|valign="top"|
The following skills will affect this combat art:
+
{| align="right"
* [[Sacred 2:Concentration|Concentration]]: Reduces regeneration time.
+
|{{s2frame|{{#ev:youtube|a85RiFGIEDU|400}}|center|Acute Mind without Modifications}}
* [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]]: Increases CA level without penalty. Reduces regeneration time.
+
|}
* [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]]: Increases cast speed and amount of Intelligence the Combat Art raises.
+
__NOTOC__
* [[Sacred 2:Combat Discipline|Combat Discipline]]: Reduces regeneration time while in a combo.
+
<BR CLEAR=right>
 +
|}
 +
 
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
* [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 
 +
* [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Casting Acute Mind will reduce its own Regeneration Time (Does not effect Cooldown time), so later in the characters development if setup for the best Regeneration times keeping the Spell up semi-permanently will ensure a constant low regen time.
 
* Casting Acute Mind will reduce its own Regeneration Time (Does not effect Cooldown time), so later in the characters development if setup for the best Regeneration times keeping the Spell up semi-permanently will ensure a constant low regen time.
* Even without the Insight mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. (non-weapon-based CAs, magic staffs).
+
 
* Taking the Proficiency bronze mod will cause Acute Mind's cooldown (not the regeneration!) to decrease with additional runes.  This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently.  This does not occur until later in a character's development, approximately level 100.
+
* Even without the '''Insight''' mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. ([[Sacred 2:Spell Damage Based Combat Arts|spell-based CAs]], [[Sacred 2:Magic Staffs|magic staffs]]).
 +
 
 +
* Taking the '''Proficiency''' bronze mod will cause Acute Mind's cooldown (not the regeneration!) to decrease with additional runes.  This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently.  This does not occur until later in a character's development, approximately level 100.
 +
 
 
* Useful for speeding up regeneration of [[Sacred_2:Twisted_Torment|Twisted Torment]] for [[Sacred_2:Shrunken_Head|shrunken head hunting]].
 
* Useful for speeding up regeneration of [[Sacred_2:Twisted_Torment|Twisted Torment]] for [[Sacred_2:Shrunken_Head|shrunken head hunting]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
* VERY high related damage increase via higher Intelligence for Combat Arts and magic staffs.
+
* VERY high related damage increase via higher Intelligence for Combat Arts and Magic Staffs.
 
* Seems to increase damage of shurikens (glitch? consoles only?)
 
* Seems to increase damage of shurikens (glitch? consoles only?)
  
Cons
+
'''Cons'''
 
* Very high initial cooldown time.
 
* Very high initial cooldown time.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|a85RiFGIEDU|400}}|center|Acute Mind without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
 +
*[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
 
*[[Sacred 2:Dryad|Dryad]]
 
*[[Sacred 2:Dryad|Dryad]]
 +
*[[Sacred 2:Dryad Guides|Dryad Guides]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
==Gallery==
+
== Gallery ==
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Acute mind casting.jpg|x190px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Acute mind lasting effect.jpg|x190px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:AcuteMind.jpg|x190px]]|none}}</center>
 +
 
 +
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 05:48, 9 January 2014

14.gif Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence.

Aspect

DRY_Asp_03.png - Nature Weaver

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Proficiency - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease)
  • Insight - Additionally increases intelligence. (7.5 + 7.5 per CA level increase)

MODicons_10.gif Silver
  • Defiant - Decreases the impairments and wounds. (20% + 0.5% per CA level decrease to detrimental magic effects)
  • Insight - Additionally increases intelligence. (7.5 + 7.5 per CA level increase)

MODicons_08.gif Gold
  • Celerity - Increases attack speed and cast speed. (20% increase)
  • Easiness - Additionally decreases the regeneration time. (15% + 0.5% per CA level / 50.8% on CA level 1, 72.8% on CA level 50, 81.25% on CA level 100, ... linear increase of base value)
Acute Mind without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Casting Acute Mind will reduce its own Regeneration Time (Does not effect Cooldown time), so later in the characters development if setup for the best Regeneration times keeping the Spell up semi-permanently will ensure a constant low regen time.
  • Even without the Insight mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. (spell-based CAs, magic staffs).
  • Taking the Proficiency bronze mod will cause Acute Mind's cooldown (not the regeneration!) to decrease with additional runes. This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently. This does not occur until later in a character's development, approximately level 100.

Pros and Cons

Pros

  • VERY high related damage increase via higher Intelligence for Combat Arts and Magic Staffs.
  • Seems to increase damage of shurikens (glitch? consoles only?)

Cons

  • Very high initial cooldown time.

Stats Chart

See Also

Gallery