Difference between revisions of "Sacred 2:Archangel's Wrath"

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(Added video in gallery for Salvo+Lock mods)
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{{Languages}}
 
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This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
 
This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
  
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg==
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* Total [[Sacred 2:Damage|Damage]]: 16-16 (9-9 [[Sacred 2:Physical|Physical]], 7-7 [[Sacred 2:Fire|Fire]])
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.0 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Explosive''' - Chance to hit nearby opponents as well as the target. (75% + 0.5% per CA level chance)
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* '''Explosive''' - Chance to hit nearby opponents as well as the target. (75% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|chance to hit addtional opponents]])
 
* '''Lock''' - The fire bolts will seek their targets.
 
* '''Lock''' - The fire bolts will seek their targets.
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Greek Fire''' - Increases the chance that the opponent will burst into flames upon impact. (19.8% + 0.2% per CA level chance)
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* '''Greek Fire''' - Increases the chance that the opponent will burst into flames upon impact. (19.8% + 0.2% per CA level [[Sacred 2:Chance for Burn|chance to burn]])
* '''Vulnerable''' - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)
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* '''Vulnerable''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per CA level chance)
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]]
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|{{s2frame|{{#ev:youtube|p6fcUEDcT8g|400}}|center|Archangel's Wrath without Modifications}}
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]]
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|}
* [[Sacred 2:Concentration|Concentration]]
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__NOTOC__
* [[Sacred 2:Combat Discipline|Combat Discipline]]
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* Any [[Sacred 2:Weapons|weapon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the Seraphim is wielding a sword), will increase this combat art's [[Sacred 2:Chance To Hit|chance to hit]] by increasing the [[Sacred 2:Attack Value|attack value]].  Weapon lore skills won't affect Archangel's Wrath in any other way however.
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Archangel's Wrath, based on the damage types on the equipped weapon (particularly [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burning]], since this CA converts damage to fire).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Use a Polearm (highest damage weapon a Sera can use) for maximum damage, though Archangel's Wrath's damage is based on weapon damage, it is not affected by Tactics Lore. Also, when Dual Wielding only the damage of the first weapon is used, despite the Inventory screen showing otherwise.
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*Use a [[Sacred 2:Pole Arms|Polearm]] (highest damage weapon a Seraphim can use) for maximum damage, though Archangel's Wrath's damage is based on weapon damage, it is not affected by [[Sacred 2:Tactics Lore|Tactics Lore]]. Also, when [[Sacred 2:Dual wield|Dual Wielding]] only the damage of the first weapon is used, despite the Inventory screen showing otherwise.
  
Another option for a Seraphim, who has specialized exclusively in the Revered Technology tree, is to use Archangel's Wrath along with the BeeEffGee weapon. Since the weapon damage is based on the level of the buff, it will be quite high in general, which will make the utilization of Archangel's wrath to prove even more fruitful against various enemies.
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*Another option for a Seraphim, who has specialized exclusively in the Revered Technology tree, is to use Archangel's Wrath along with the [[Sacred 2:BeeEffGee|BeeEffGee]] weapon. Since the weapon damage is based on the level of the buff, it will be quite high in general, which will make the utilization of Archangel's Wrath to prove even more fruitful against various enemies.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*Can be a boss killer at higher levels
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*Can be a [[Sacred 2:Boss|boss]] killer at higher levels
 
*With '''Explosive''' mod useful also against crowds of monsters
 
*With '''Explosive''' mod useful also against crowds of monsters
Cons
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'''Cons'''
*Without the Lock modification, if your target moves out of the path of the projectile your attack will miss.
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*Without the '''Lock''' modification, if your target moves out of the path of the projectile your attack will miss.
 
*...
 
*...
  
 
== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|p6fcUEDcT8g|400}}}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
== See Also==
 
== See Also==
 
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|http://i90.photobucket.com/albums/k271/gogoblender/archangelswrath-2.jpg|160px}}</center>
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<center>{{S2frame|[[Image:archangelswrath-2.jpg]]}}</center>
  
|width="180px"| With Salvo and Lock
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|width="180px"|
<center>{{s2frame|{{#ev:youtube|eybV2PptXRE|400}}}}</center>
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<center>{{s2frame|{{#ev:youtube|eybV2PptXRE|400}}|center|<b>With Salvo and Lock</b>}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 09:14, 8 January 2014

Sera_11.gif When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.

This is a Hybrid Damage Based Combat Art

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1) physical.jpg fire.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Red Hot - Increases the fire bolt's damage. (22.7%)
  • Salvo - Fires two successive bolts, each with slightly reduced damage. (+1 projectile)

MODicons_10.gif Silver
  • Explosive - Chance to hit nearby opponents as well as the target. (75% + 0.5% per CA level chance to hit addtional opponents)
  • Lock - The fire bolts will seek their targets.

MODicons_08.gif Gold
  • Greek Fire - Increases the chance that the opponent will burst into flames upon impact. (19.8% + 0.2% per CA level chance to burn)
  • Vulnerable - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)
Archangel's Wrath without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Any weapon lore applicable to the weapon in use (for example, Sword Lore when the Seraphim is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Archangel's Wrath in any other way however.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Use a Polearm (highest damage weapon a Seraphim can use) for maximum damage, though Archangel's Wrath's damage is based on weapon damage, it is not affected by Tactics Lore. Also, when Dual Wielding only the damage of the first weapon is used, despite the Inventory screen showing otherwise.
  • Another option for a Seraphim, who has specialized exclusively in the Revered Technology tree, is to use Archangel's Wrath along with the BeeEffGee weapon. Since the weapon damage is based on the level of the buff, it will be quite high in general, which will make the utilization of Archangel's Wrath to prove even more fruitful against various enemies.

Pros and Cons

Pros

  • Can be a boss killer at higher levels
  • With Explosive mod useful also against crowds of monsters

Cons

  • Without the Lock modification, if your target moves out of the path of the projectile your attack will miss.
  • ...

Stats Chart

See Also

Gallery

With Salvo and Lock