Difference between revisions of "Sacred 2:Defensive Skills"

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==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''===
 
==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''===
 
{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
+
|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
|valign="top"|[[Sacred 2:Shield Lore|'''Shield Lore''']]<br />Grants the ability to use higher-level shields without penalties and increases their Defense Value.
+
|valign="top"|[[Sacred 2:Shield Lore|'''Shield Lore''']]<br />Grants the ability to use higher-level [[Sacred 2:Shields|shields]] without [[Sacred 2:Items/Usable Item Levels|penalties]] and increases their [[Sacred 2:Defense Value|Defense Value]].
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
|valign="top"|[[Sacred 2:Armour Lore|'''Armor Lore''']]<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
+
|valign="top"|[[Sacred 2:Armour Lore|'''Armor Lore''']]<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from [[Sacred 2:Armor|armors]].
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
|valign="top"|[[Sacred 2:Constitution|'''Constitution''']]<br />Increases health and health regeneration.
+
|valign="top"|[[Sacred 2:Constitution|'''Constitution''']]<br />Increases [[Sacred 2:Max. Hitpoints|health]] and [[Sacred 2:Hitpoint Regeneration|health regeneration]].
 
|}
 
|}
 
{|
 
{|
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|valign="top"|[[Sacred 2:Spell Resistance|'''Spell Resistance''']]<br />Increases resistance to spells and protection from spell-based critical hits.
 
|valign="top"|[[Sacred 2:Spell Resistance|'''Spell Resistance''']]<br />Increases resistance to spells and protection from spell-based critical hits.
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
+
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif
|valign="top"|[[Sacred 2:Toughness|'''Toughness''']]<br />Improves resists and provides minimal % damage mitigation.
+
|valign="top"|[[Sacred 2:Toughness|'''Toughness''']]<br />Improves resists and provides minimal % [[Sacred 2:Damage Mitigation|damage mitigation]].
 
|}
 
|}
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif
|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
+
|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]] (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|}
 
|}
 
{|
 
{|
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{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
+
|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
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|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
+
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
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==='''[[Sacred 2:High Elf|High Elf]]'''===
 
==='''[[Sacred 2:High Elf|High Elf]]'''===
 
{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
+
|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
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|valign="top"|[[Sacred 2:Spell Resistance|'''Spell Resistance''']]<br />Increases resistance to spells and protection from spell-based critical hits.
 
|valign="top"|[[Sacred 2:Spell Resistance|'''Spell Resistance''']]<br />Increases resistance to spells and protection from spell-based critical hits.
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
+
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
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==='''[[Sacred 2:Inquisitor|Inquisitor]]'''===
 
==='''[[Sacred 2:Inquisitor|Inquisitor]]'''===
 
{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
+
|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
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|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
+
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
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{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
+
|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif
|valign="top"|[[Sacred 2:Warding Energy Lore|'''Warding Energy Lore''']]<br />Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
+
|valign="top"|[[Sacred 2:Warding Energy Lore|'''Warding Energy Lore''']]<br />Increases [[Sacred 2:Max. Shield Energy X%|shield energy]] and [[Sacred 2:Block Warding Energy +X|damage absorption]] for Combat Arts that use/create an [[Sacred 2:Energy Shields|Energy Shield]] (e.g., Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).  When mastered, increases speed of [[Sacred 2:Shield Regeneration|shield regeneration]].
 
|}
 
|}
 
{|
 
{|
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|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
+
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
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{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
+
|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
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|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
+
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif
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==='''[[Sacred 2:Temple Guardian|Temple Guardian]]'''===
 
==='''[[Sacred 2:Temple Guardian|Temple Guardian]]'''===
 
{|width="100%"
 
{|width="100%"
|valign="top" width="50%"|[u]'''Primary:'''[/u]
+
|valign="top" width="50%"|<u>'''Primary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
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{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif
|valign="top"|[[Sacred 2:Warding Energy Lore|'''Warding Energy Lore''']]<br />Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
+
|valign="top"|[[Sacred 2:Warding Energy Lore|'''Warding Energy Lore''']]<br />Increases [[Sacred 2:Max. Shield Energy X%|shield energy]] and [[Sacred 2:Block Warding Energy +X|damage absorption]] for Combat Arts that use/create an [[Sacred 2:Energy Shields|Energy Shield]] (e.g., Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).  When mastered, increases speed of [[Sacred 2:Shield Regeneration|shield regeneration]].
 
|}
 
|}
 
{|
 
{|
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|valign="top"|[[Sacred 2:Toughness|'''Toughness''']]<br />Improves resists and provides minimal % damage mitigation.
 
|valign="top"|[[Sacred 2:Toughness|'''Toughness''']]<br />Improves resists and provides minimal % damage mitigation.
 
|}
 
|}
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
+
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
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|}
 
|}
 
|}
 
|}
 +
 +
== Function of ''Defensive Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 +
 +
Increases all learned Defensive Skills by a static amount.
  
 
== Availability of ''Defensive Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of ''Defensive Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==

Latest revision as of 03:22, 18 October 2013


All Primary skills in the left column below may be chosen as soon as a character reaches level two. All Secondary skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.

By Character Class

Dragon Mage

Primary:
shieldlore.gif Shield Lore
Grants the ability to use higher-level shields without penalties and increases their Defense Value.
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
constitution.gif Constitution
Increases health and health regeneration.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
Secondary:
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

Dryad

Primary:
shieldlore.gif Shield Lore
Grants the ability to use higher-level shields without penalties and increases their Defense Value.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
Secondary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
constitution.gif Constitution
Increases health and health regeneration.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

High Elf

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
Secondary:
shieldlore.gif Shield Lore
Grants the ability to use higher-level shields without penalties and increases their Defense Value.
constitution.gif Constitution
Increases health and health regeneration.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

Inquisitor

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
Secondary:
constitution.gif Constitution
Increases health and health regeneration.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).


Seraphim

Primary:
shieldlore.gif Shield Lore
Grants the ability to use higher-level shields without penalties and increases their Defense Value.
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
wardingenergy.gif Warding Energy Lore
Increases shield energy and damage absorption for Combat Arts that use/create an Energy Shield (e.g., Temple Guardian's T-Energy Shroud). When mastered, increases speed of shield regeneration.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
Secondary:
constitution.gif Constitution
Increases health and health regeneration.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

Shadow Warrior

Primary:
shieldlore.gif Shield Lore
Grants the ability to use higher-level shields without penalties and increases their Defense Value.
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
constitution.gif Constitution
Increases health and health regeneration.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
Secondary:
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

Temple Guardian

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
wardingenergy.gif Warding Energy Lore
Increases shield energy and damage absorption for Combat Arts that use/create an Energy Shield (e.g., Temple Guardian's T-Energy Shroud). When mastered, increases speed of shield regeneration.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
Secondary:
constitution.gif Constitution
Increases health and health regeneration.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

Function of Defensive Skills +X as Item Modifier

Increases all learned Defensive Skills by a static amount.

Availability of Defensive Skills +X as Item Modifier

This item modifier is available as blue mod (that requires no skill) on the following unique shield:

This item modifier is available as blue mod (that requires no skill) on the following unique :

It is also available as blue mod (that requires no skill) on the following unique jewelry: