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  • ...he [[Sacred 2:Regeneration Time|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal value. ...t raise a Combat Art over the level allowed by the [[Sacred 2:Aspect Focus|Dragon Magic Focus]] skill and have full effect of the raise.
    603 bytes (99 words) - 14:40, 11 February 2010
  • ...within the [[Sacred 2:Dragon Mage|Dragon Mage]]'s [[Sacred 2:Dragon Magic|Dragon Magic]] [[Sacred 2:Aspects|aspect]].
    284 bytes (39 words) - 14:28, 11 February 2010
  • ...rm hybrid for Dragon Mage|The Sohei, A mentalism-polearm hybrid for Dragon Mage]] ...:Elementalist, Mentalist, Dragon Magic Specialist|Elementalist, Mentalist, Dragon Magic Specialist]]
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  • ...acred 2:Combat Arts|Combat Arts]] within the [[Sacred 2:Dragon Mage|Dragon Mage]]'s [[Sacred 2:Mentalism|Mentalism]] [[Sacred 2:Aspects|aspect]].
    278 bytes (37 words) - 03:10, 11 February 2010
  • |Quick change of location (available while in [[Sacred 2:Dragon Form|Dragon Form]]). ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...mation early. A bolt of lighting hits the transformed Dragon Mage and his Dragon form falls away like stone. ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • |Throws a fireball at a target (available while in [[Sacred 2:Dragon Form|Dragon Form]]) ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • =[[Sacred 2:Dragon Mage|Dragon Mage]]= Dragon Mage - Dragonicon
    1 KB (159 words) - 07:02, 5 October 2013
  • ...an area in front of the dragon (available while in [[Sacred 2:Dragon Form|Dragon Form]]) ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
    3 KB (361 words) - 21:33, 8 January 2014
  • =='''Dragon Mage Combat Arts'''== *[[Sacred 2:Dragon Magic|Dragon Magic]]
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  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==
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  • ...Mage|Dragon Mage]] will not receive [[Sacred 2:Bunny Ears of Might (Dragon Mage)|his bunny ears]] unless the [[Sacred 2:Community Patch|Community Patch]] i {{Sacred 2:Bunny Ears of Might (Dragon Mage)}}
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  • ...steals life and can cause bleeding wounds. The [[Sacred 2:Dragon Berserk|Dragon Berserk]] lunges forward with a vicious attack using fangs and claws. ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • *[[Sacred 2:Combat art range|Combat art range]] +X% ...ng their [[Sacred 2:Intelligence|Intelligence]] attribute will gain larger combat benefits from using this weapon because the base damage is modified by Inte
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • ...ter attacks that get stronger when wounded. The [[Sacred 2:Dragon Berserk|Dragon Berserk]]'s attack speed increases significantly and his damage increases w Frenzy is only granted after taking the Dragon Berserk gold modification '''Blood Frenzy.'''
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  • <u>Class:</u>''' Dragon Mage''' * (Helmet) [[Sacred 2:Dragon Mage's Merry Christmas' Hat|Merry Christmas' Hat]]
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The Dragon Mage summons a small dragon familiar which increases his attributes (Increases Intelligence, Health Poi
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • =='''Introduction: Master of Dragon Magic'''== ...t is intensely connected to the dragons. The [[Sacred 2:Dragon Mage|Dragon Mage]] can call them to his support and even turn himself into one.
    7 KB (1,049 words) - 06:24, 29 January 2015
  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange scre {{See Also|Sacred 2:Combat Art Modifications}}
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/dragonmagicfocus.gif '''Dragon Magic Focus'''=== ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • |Calls a dragon for aerial attacks. A dragon flies over and casts a massive fireball, doing [[Sacred 2:Area of Effect|ar This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • {{S2frame|[[File:Dragon's nemesis FA.jpg|200px]]}} {{IBframe|[[File:Dragon's nemesis stats.jpg]]}}
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • =='''Elemental Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • Reduces the regeneration penalty applied to all [[Sacred 2:Combat Arts|combat arts]] caused by active [[Sacred 2:Buff|Buff]](s). *[[Sacred 2:Torik's Oath|Torik's Oath]] ([[Sacred 2:Dragon Mage|Dragon Mage]])
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  • ...burns enemies in the [[Sacred 2:Area of Effect|area of effect]]. (Starting Combat Art) This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • =='''Aspekt: [[Sacred 2:Dragon Magic/de|Drachenmagie]]'''== :{{:Sacred 2:Dragon Magic/de}}
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  • ...more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange scree This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • * '''Main Quest Page:''' [[Sacred 2:Dragon Mage Class Chain Quest|Dragon Mage Class Chain Quest]] * Along the way you'll meet a dying Dragon Mage
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  • ...in Quest Page:''' [[Sacred 2:Dragon Mage Class Chain Quest - Shadow|Dragon Mage Class Chain Quest - Shadow]] * Along the way you'll meet a dying Dragon Mage
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  • ...ty of ''Opponent's armor: Physical -X%'' via [[Sacred 2:Combat Arts|Combat Arts]] == Some Combat Arts with special modification have a property called "et_debuff_armor_phy" in s
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  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==
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  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...i.org/images/Sacred_2/Aspects/DM_Asp_02.gif This set focuses on the Dragon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Elemental Magic|Elemental Magi
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  • ...t fly but have the power to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other ...iki.org/images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • ...of the [[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...scient of a horse. The Draconicon receives its legendary strength from the dragon blood, which flows in the veins of this hybrid being. Just a few dare to ap ...ral spawn has carnivorous teeth and only the [[Sacred 2:Dragon Mage|Dragon Mage]] is able to control this beast.
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  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr == Availability of ''Life leeched per hit +X'' as [[Sacred 2:Combat Arts|Combat Art]] ==
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  • ===[[Image:DMmini.png]]'''[[Sacred 2:Dragon Mage|Dragon Mage]]'''=== |[[Image:Mini DM Asp 01.png]] '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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