Difference between revisions of "Sacred 2:BeeEffGee"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2: | + | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | * [[Sacred 2: | + | * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the "Enhancement" mods and the "Accuracy" mod if they are chosen, allows for modification points. |
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill. | * [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill. | ||
* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill. | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill. |
Revision as of 01:11, 5 December 2013
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Revered Technology Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Revered Technology Lore will increase the damage bonus from the "Enhancement" mods and the "Accuracy" mod if they are chosen, allows for modification points.
- Tactics Lore will raise damage and chance for critical hit of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill.
- Ranged Weapons increases Attack Value and Attack Speed. BeeEffGee comes with an inherent, scaling bonus to this skill.
The following attributes will affect this combat art:
Usage Strategies
- Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes).
- Suggested Upgrades: Enhancement - Enhancement - Accuracy
- If the player wants to do Fire damage instead of Ice, they can equip the BFG and cast Archangel's Wrath (requires revered lore & focus for maximum effectiveness).
- Gloves with elemental modifiers (can be dropped or bought) like conversion Physical to Fire/Magic/Poison can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
- Works well with a Soul Hammer + Pelting Strikes combo and equipment with Regeneration per hit.
Pros and Cons
Pros
- Significant damage, very fast kill-speed
- As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
- Very effective vs monsters with low ice resistance (ex: dragons)
- If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the maximum level weapon equipable for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.
Cons
- Two-handed weapon, hence no shield allowed.
- Relatively high regeneration penalty.
- No sockets
- Ice resistant enemies like the White Griffin can be difficult to damage.
Stats Chart
See Also
Gallery
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