Difference between revisions of "Sacred 2:Purifying Chastisement"
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Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold. | Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold. | ||
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+ | This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. | ||
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * | + | * [[Sacred 2:Damage|Damage]]: 12-12 (unarmed), 26-34 (wielding starting weapon) (Note that without any modifications, the displayed damage will simply be the player's normal weapon damage value). |
− | + | * Max Damage Bonus: +105.0% (Displays as [[Sacred 2:Damage of enraged players|Damage of enraged players]] in bonus overview). | |
− | * Max Damage Bonus: +105.0% | ||
* Pain Threshold: 25.0% | * Pain Threshold: 25.0% | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0% | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Purge''' - Increases inflicted fire damage. (18% + 2% per CA level fire damage) | + | * '''Purge''' - Increases inflicted [[Sacred 2:Fire|fire]] damage. (18% + 2% per CA level fire damage) |
− | * '''Mystic''' - Increases inflicted magic damage. (18% + 2% per CA level magic damage) | + | * '''Mystic''' - Increases inflicted [[Sacred 2:Magic|magic]] damage. (18% + 2% per CA level magic damage) |
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* '''Merciless''' - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% increase) | * '''Merciless''' - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% increase) | ||
− | * '''Eradicate''' - Greatly increases the chance for critical hits. (9.9% + 0.1% per CA level chance) | + | * '''Eradicate''' - Greatly increases the [[Sacred 2:Chance for critical hits|chance for critical hits]]. (9.9% + 0.1% per CA level chance) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Inure''' - The inquisitor sustains less damage. (9.9% + 0.1% per CA level | + | * '''Inure''' - The inquisitor sustains less damage. (9.9% + 0.1% per CA level [[Sacred 2:Damage Mitigation|damage mitigation]] of all types) |
− | * '''Hallow''' - Adds more damage. (18% + 2% per CA level increase to all damage) | + | * '''Hallow''' - Adds more damage. (18% + 2% per CA level increase to all [[Sacred 2:Damage Types|damage types]]) |
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==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following skills | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * [[Sacred 2: | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly increases damage and critical chance, allows for modification points. |
− | * [[Sacred 2: | + | * [[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | + | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty. | |
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− | * [[Sacred 2:Concentration|Concentration]] will | ||
* [[Sacred 2:Combat Discipline|Combat Discipline]] does '''NOT''' increase most damage on this skill. It does not modify the 18% from Hallow, or the 105% enrage damage boost. It -may- modify the magic/fire damage from the Bronze mod. | * [[Sacred 2:Combat Discipline|Combat Discipline]] does '''NOT''' increase most damage on this skill. It does not modify the 18% from Hallow, or the 105% enrage damage boost. It -may- modify the magic/fire damage from the Bronze mod. | ||
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+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty | ||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
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== Usage Strategies == | == Usage Strategies == | ||
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** '''Purge''' is better used for Inquisitors who wish to use long ranged weapons, slow melee weapons and/or make use of damage over time. | ** '''Purge''' is better used for Inquisitors who wish to use long ranged weapons, slow melee weapons and/or make use of damage over time. | ||
** '''Mystic''' is better for Inquisitors who wish to fight up close and personal, utilizing fast melee attacks. | ** '''Mystic''' is better for Inquisitors who wish to fight up close and personal, utilizing fast melee attacks. | ||
+ | ** Note that these two modifications do not '''add''' fire or magic damage, they '''multiply''' existing damage of that type. So if the Inquisitor is not wielding weapons with either of these damage types, they will not take effect. Note also however, that these modifications also apply to spell damage, so for example, the magic damage of [[Sacred 2:Levin Array|Levin Array]] will be boosted by '''Mystic.''' | ||
* The '''Merciless''' modification is good for a player who is more concerned about defense than offense. Bloodthirsty, reckless players are better suited with '''Eradicate'''. | * The '''Merciless''' modification is good for a player who is more concerned about defense than offense. Bloodthirsty, reckless players are better suited with '''Eradicate'''. | ||
** The critical hit boost caused by '''Eradicate''' is incredible - for example, at CA level 12, '''Purifying Chastisement''' will give the Inquisitor an extra 11% chance to cause critical hits. | ** The critical hit boost caused by '''Eradicate''' is incredible - for example, at CA level 12, '''Purifying Chastisement''' will give the Inquisitor an extra 11% chance to cause critical hits. | ||
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] |
==Gallery== | ==Gallery== |
Revision as of 06:08, 12 December 2013
This is a Weapon Damage Based Combat Art.
Modifications
Skills and AttributesThe following skills will affect this combat art:
Usage Strategies
Modification Notes
Skill Advice
Pros and ConsPros
Cons
Stats Chart
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See Also
Gallery
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