Difference between revisions of "Sacred 2:Killing Spree"
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the [[Sacred 2:Damage|damage]] of the discharge, allows for modification points. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the [[Sacred 2:Damage|damage]] of the discharge, allows for modification points. | ||
− | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], | + | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage of the discharge and reduces opponent's [[Sacred 2:Armor|resistances]] to its damage. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage of the discharge and reduces opponent's [[Sacred 2:Armor|resistances]] to its damage. | ||
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed. | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed. | ||
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+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Killing Spree's damage burst: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burn]] (if the '''Sear''' mod is taken). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: |
Revision as of 01:41, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the damage of the discharge, allows for modification points.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Ancient Magic - increases the damage of the discharge and reduces opponent's resistances to its damage.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Killing Spree's damage burst: Open Wounds and Burn (if the Sear mod is taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Often placed in a combo with Rousing Command, this ability makes a very effective addition to a boss killing combo.
- Also a very effective AoE control Combat Art to use when surrounded by hordes of weak enemies
Pros and Cons
Pros
- Can be modded for powerful buffs to attack and speed
- Damage burst can kill weaker enemies on its own
Cons
- No way to reduce cooldown
- ...
Stats Chart
Notes
- Killing Spree is one of only 3 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are Belligerent Vault, Dust Devil, Deathly Spears, and T-Energy Shroud).
- This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are Skeletal Fortification and Belligerent Vault.
- Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
See Also
Gallery
Energy Building Up
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Energy Building Up 2
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Damage Discharge
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