Difference between revisions of "Sacred 2:Fists of Fire"

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'''Cons'''
 
'''Cons'''
 
*Not as useful against fire-resistant enemies
 
*Not as useful against fire-resistant enemies
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*Seems to miss sometimes when it shouldn't, especially flying enemies (possible bug)
  
 
==Gallery==
 
==Gallery==

Revision as of 18:12, 22 November 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Fists_of_fire.png Combining his powerful Martial Arts abilities with his psychic training, an Assassin can charge his own fists with pyrokinetic energies, scorching his opponents when the charge is released.

This is a Weapon Damage Based Combat Art.

Aspect

Martial_arts.png - Martial Arts

Innate Abilities (Lvl 1) isdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Ferocity - Increases base weapon damage by 15% + 0.1% per level.
  • Singe - Increases the chance to burn enemies by 30% + 0.3% per level.

MODicons_10.gif Silver
  • Smolder - Fist of Fire inflicts additional fire damage over time (38 + 18 per level).
  • Force - Increases the chance for knockback by (12.5% + 0.2% per level).

MODicons_08.gif Gold
  • Scorch - Increases the fire damage by 18% + 2% per level.
  • Rage - Each hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.
Fists of Fire


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • The Rage gold modification will multiply the next hit/Combat Art by x.x. Each enemy that is hit will store energy, with the larger number of opponents hit while using this Combat Art, thereby storing a larger amount of energy and increasing the damage dealt on the next blow.
    • To view its effect a player may look at the damage of their Combat Art before launching Fists of Fire, and then, right after, use Fists of Fire while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modification will be seen.
    • The Rage modification will affect the next Combat Art used, which will permit a Assassin to use Fists of Fire followed by Tiger Strike or Claws of Thunder as part of an effective melee combination.
    • The Rage modifier works well in combination with critical hits and Deathblow bonus.
  • Against a single target (like a lone boss) the Rage modification would not be as effective, therefore the raw damage boost of Scorch might be more preferable.

Pros and Cons

Pros

  • High damage
  • Area of effect damage means several opponents can be hit at once

Cons

  • Not as useful against fire-resistant enemies
  • Seems to miss sometimes when it shouldn't, especially flying enemies (possible bug)

Gallery