Difference between revisions of "Sacred 2:Tiger Strike"
Jump to navigation
Jump to search
(added video) |
|||
Line 4: | Line 4: | ||
{| | {| | ||
|http://www.sacredwiki.org/images/f/fe/Tiger_strike.png | |http://www.sacredwiki.org/images/f/fe/Tiger_strike.png | ||
− | |Through extensive training in human, animal, and demonic anatomies, [[Sacred 2:Assassin|Assassins]] have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks. A portion of [[Sacred 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. Passive | + | |Through extensive training in human, animal, and demonic anatomies, [[Sacred 2:Assassin|Assassins]] have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks. A portion of [[Sacred 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. Passive Chance Opponents Cannot Evade Attacks when in the active slot. |
|} | |} | ||
Line 19: | Line 19: | ||
* A single-target hard hit weapon attack. | * A single-target hard hit weapon attack. | ||
* [[Sacred 2:Damage|Damage]]: 48-70 (wielding starting weapon) [[Sacred 2:Physical|Physical]] | * [[Sacred 2:Damage|Damage]]: 48-70 (wielding starting weapon) [[Sacred 2:Physical|Physical]] | ||
− | * Damage Conversion: 35.4% (Transformed into [[Sacred 2:Ice| | + | * Damage Conversion: 35.4% (Transformed into [[Sacred 2:Ice|Cold]], [[Sacred 2:Magic|Magic]], [[Sacred 2:Fire|Fire]], or [[Sacred 2:Poison|Poison]] damage) |
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]] | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | + | * Has an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 35 per level |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.2 seconds |
|} | |} | ||
Line 28: | Line 28: | ||
{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
* '''Mark''' - Doubles the amount of damage converted into the type the victim has least resistance to. | * '''Mark''' - Doubles the amount of damage converted into the type the victim has least resistance to. | ||
Line 35: | Line 35: | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Intent''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] | + | * '''Intent''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.1% per level. |
− | * '''Confident''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Tiger Strike (15%). | + | * '''Confident''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Tiger Strike (15% + 0.1% per level). |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Punch''' - Tiger Strike | + | * '''Punch''' - Increases the weapon damage of Tiger Strike by 20% + 0.1% per level. |
− | * '''Impact''' - | + | * '''Impact''' - Adds a chance to inflict a [[Sacred 2:Chance to inflict Deadly Wounds|crushing blow]] that decreases the target's base hitpoints for 10s (20% + 0.1% chance per level). |
|} | |} | ||
Latest revision as of 14:38, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Tiger Strike hit harder, and allows modification points.
- Martial Arts Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Tiger Strike, based on the damage conversion and the damage types on the equipped weapon.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Modify with Mark - Intent - Punch to maximize the raw damage potential.
- Works well in a combo with Claws of Thunder. Tiger Strike will deliver a hard hit and Claws of Thunder will follow up with a multi-hit attack against the opponent and nearby foes.
- To lower regen time to the max, take Concentration, Martial Arts Focus, Combat Discipline, and place Tiger Strike in a combo by itself. Drink a Stamina Potion to really get the regen time low.
- Alternatively, just stack regeneration per hit gear and spam Tiger Strike by just holding down the right mouse button.
Pros and Cons
Pros
- Allows the player to use their most powerful weapon without worrying about the opponent's resistances
- With low regen/regen per hit gear, it can take the place of regular left-click attacks
Cons
- Single-target attack only
Gallery
|