Difference between revisions of "Sacred 2:Chance for Double Hit"

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Provides a percent chance that a single hit animation will be performed twice thus causing a double hit or put another way; double the amount of damage as was expected.  Has no effect on Spell type combat arts.
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Provides a percent chance that a single hit animation will give rise to two hits (essentially, the hit is cloned, any % chances for anything, or life leech will occur twice) thus causing a double hit or put another way; double the amount of damage as was expected.   
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Ranged weapons are unable (at the code level) to trigger Double Hits.  Keep this in mind when choosing combat art modifications.  This modifier should be more properly called "Chance for Close Combat Double Hits."
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This modifier also has no effect on Spell type combat arts.
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If a double hit occurs & the second/cloned hit takes the target's HP down below the threshold for Deathblow, the second/cloned hit won't have it's damage doubled by Deathblow.
  
 
== Availability of ''Chance for Double Hit +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of ''Chance for Double Hit +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGbe.gif [[Sacred 2:Battle Extension|'''Battle Extension''']] - [[Sacred 2:Devout Guardian|'''Devout Guardian''']] - Bronze and Gold Modifiers - Double Attack
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGbe.gif [[Sacred 2:Battle Extension|'''Battle Extension''']] - [[Sacred 2:Devout Guardian|'''Devout Guardian''']] - Bronze and Gold Modifiers - Double Attack
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==See Also==
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Legendary Database | Legendaries]]
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*[[Sacred 2:Uniques Database|Uniques]]

Latest revision as of 03:16, 10 January 2020

Provides a percent chance that a single hit animation will give rise to two hits (essentially, the hit is cloned, any % chances for anything, or life leech will occur twice) thus causing a double hit or put another way; double the amount of damage as was expected.

Ranged weapons are unable (at the code level) to trigger Double Hits. Keep this in mind when choosing combat art modifications. This modifier should be more properly called "Chance for Close Combat Double Hits."

This modifier also has no effect on Spell type combat arts.

If a double hit occurs & the second/cloned hit takes the target's HP down below the threshold for Deathblow, the second/cloned hit won't have it's damage doubled by Deathblow.

Availability of Chance for Double Hit +X% as Item Modifier

This modifier is available on the following unique weapons as a gold modifier:

This modifier is available on the following set items as a gold modifier:

This modifier is available on the following set as the full set item bonus:

This modifier is available on the following legendary weapons as a gold modifier:

Availability of Chance for Double Hit +X% as Combat Art

This modifier is available on the following Combat Arts as a choice of modifier:

Inquisitor

INrm.gif Ruthless Mutilation - Gruesome Inquisition - Gold Modifier - Frenzy

Seraphim

SEps.gif Pelting Strikes - Exalted Warrior - Bronze Modifier - Succession

Shadow Warrior

SWfr.gif Frenzied Rampage - Malevolent Champion - Bronze and Silver Modifiers - Double Attack and Double Strike

SWsh.gif Spectral Hand - Astral Lord - Gold Modifier - Double Attack

Temple Guardian

TGbe.gif Battle Extension - Devout Guardian - Bronze and Gold Modifiers - Double Attack

See Also