Difference between revisions of "Sacred 2:Killing Spree"
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IdbeholdME (talk | contribs) m (Added additional info, adjusted mod descriptions and added additional explanation in the Notes section.) |
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
* Total [[Sacred 2:Damage|Damage]]: 29-29 [[Sacred 2:Physical|Physical]] (discharged in an [[Sacred 2:Area of Effect|area of effect]] nova around the Shadow Warrior) | * Total [[Sacred 2:Damage|Damage]]: 29-29 [[Sacred 2:Physical|Physical]] (discharged in an [[Sacred 2:Area of Effect|area of effect]] nova around the Shadow Warrior) | ||
− | * Stored damage per hit: 12.5% | + | * Stored damage per hit: 12.5% (gains 0.1% damage per CA level) |
− | * Duration: 20.1 seconds | + | * Duration: 20.1 seconds (gains 0.1 seconds of duration per CA level) |
* [[Sacred 2:Combat art range|Combat Art Range]]: 4.2 meters | * [[Sacred 2:Combat art range|Combat Art Range]]: 4.2 meters | ||
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 2.4s = 62.4 seconds | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 2.4s = 62.4 seconds | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Control''' - Additionally increases the Shadow Warrior's [[Sacred 2:Attack Value X%|attack value]]. ( | + | * '''Control''' - Additionally increases the Shadow Warrior's [[Sacred 2:Attack Value X%|attack value]]. (4.5% + 0.5% per CA level increase per hit) |
* '''Berserk''' - The Shadow Warrior's damage output increases when he is injured. ([[Sacred 2:Damage of enraged players|Damage of Enraged Players]]) (100% + 5% per CA level increase) | * '''Berserk''' - The Shadow Warrior's damage output increases when he is injured. ([[Sacred 2:Damage of enraged players|Damage of Enraged Players]]) (100% + 5% per CA level increase) | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Sway''' - Additionally increases the Shadow Warrior's [[Sacred 2:Attack Speed|attack speed]] and [[Sacred 2:Run Speed|movement speed]]. ( | + | * '''Sway''' - Additionally increases the Shadow Warrior's [[Sacred 2:Attack Speed|attack speed]], [[Sacred 2:Casting Speed|casting speed]] and [[Sacred 2:Run Speed|movement speed]]. (2.5% increase per hit) |
* '''Sear''' - Adds [[Sacred 2:Fire|fire]] damage to the discharge. (34.3% from base physical [[Sacred 2:Damage|damage]]) | * '''Sear''' - Adds [[Sacred 2:Fire|fire]] damage to the discharge. (34.3% from base physical [[Sacred 2:Damage|damage]]) | ||
|} | |} | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
− | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the [[Sacred 2:Damage|damage]] of the discharge, allows for modification points. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the [[Sacred 2:Damage|damage]] of the discharge, allows for modification points. | ||
− | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], | + | |
+ | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage of the discharge and reduces opponent's [[Sacred 2:Armor|resistances]] to its damage. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage of the discharge and reduces opponent's [[Sacred 2:Armor|resistances]] to its damage. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Killing Spree's damage burst: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burn]] (if the '''Sear''' mod is taken). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
− | Often placed in a combo with [[Sacred 2:Rousing Command|Rousing Command]], this ability makes a very effective addition to a [[Sacred 2:Boss|boss]] killing combo. | + | *Often placed in a combo with [[Sacred 2:Rousing Command|Rousing Command]], this ability makes a very effective addition to a [[Sacred 2:Boss|boss]] killing combo. |
− | Also a very effective AoE control Combat Art to use when surrounded by hordes of weak enemies | + | *Also a very effective AoE control Combat Art to use when surrounded by hordes of weak enemies |
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*Can be modded for powerful buffs to attack and speed | *Can be modded for powerful buffs to attack and speed | ||
*Damage burst can kill weaker enemies on its own | *Damage burst can kill weaker enemies on its own | ||
− | Cons | + | '''Cons''' |
*No way to reduce cooldown | *No way to reduce cooldown | ||
*... | *... | ||
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==Notes== | ==Notes== | ||
− | *Killing Spree is one of only | + | *Control and Sway mods add their bonus with every hit landed against enemies while Killing Spree is active and last until the end of the duration. However, the bonuses are subject to diminishing returns for subsequent hits. For example, with the Sway mod, the first hit landed will increase all speeds by 2.5%, but the next hit will only increase it by 2.3%, the next hit by 2% and so on. So 10 landed hits does not equal 25% increased movement/attack/casting speed. |
+ | |||
+ | *Killing Spree is one of only 5 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are [[Sacred 2:Belligerent Vault|Belligerent Vault]], [[Sacred 2:Dust Devil|Dust Devil]], [[Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]). | ||
+ | |||
*This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Belligerent Vault|Belligerent Vault]]. | *This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Belligerent Vault|Belligerent Vault]]. | ||
+ | |||
+ | *Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
==See Also== | ==See Also== | ||
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== Gallery == | == Gallery == | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 19:12, 20 April 2022
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the damage of the discharge, allows for modification points.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Ancient Magic - increases the damage of the discharge and reduces opponent's resistances to its damage.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Killing Spree's damage burst: Open Wounds and Burn (if the Sear mod is taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Often placed in a combo with Rousing Command, this ability makes a very effective addition to a boss killing combo.
- Also a very effective AoE control Combat Art to use when surrounded by hordes of weak enemies
Pros and Cons
Pros
- Can be modded for powerful buffs to attack and speed
- Damage burst can kill weaker enemies on its own
Cons
- No way to reduce cooldown
- ...
Stats Chart
Notes
- Control and Sway mods add their bonus with every hit landed against enemies while Killing Spree is active and last until the end of the duration. However, the bonuses are subject to diminishing returns for subsequent hits. For example, with the Sway mod, the first hit landed will increase all speeds by 2.5%, but the next hit will only increase it by 2.3%, the next hit by 2% and so on. So 10 landed hits does not equal 25% increased movement/attack/casting speed.
- Killing Spree is one of only 5 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are Belligerent Vault, Dust Devil, Deathly Spears, and T-Energy Shroud).
- This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are Skeletal Fortification and Belligerent Vault.
- Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
See Also
Gallery
Energy Building Up
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Energy Building Up 2
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Damage Discharge
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