Difference between revisions of "Sacred 2:Zealous Doppelganger"
Jump to navigation
Jump to search
(→Gallery: added 2 pics) |
(formatting) |
||
Line 5: | Line 5: | ||
|Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only). | |Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only). | ||
|} | |} | ||
− | |||
{|width="100%" | {|width="100%" | ||
Line 50: | Line 49: | ||
__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
− | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves Doppelganger's [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]]. Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | * [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves Doppelganger's [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]]. Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | ||
+ | |||
* [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time/regeneration penalty as a buff | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time/regeneration penalty as a buff | ||
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] - | + | |
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - increases the damage of the Doppelganger and lowers the regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
* NOT '''Tactics Lore''' or '''Ancient Magic''' | * NOT '''Tactics Lore''' or '''Ancient Magic''' | ||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
− | |||
* [[Sacred 2:Stamina|Stamina]] will decrease its regeneration time or regeneration penalty on other combat arts as a buff. | * [[Sacred 2:Stamina|Stamina]] will decrease its regeneration time or regeneration penalty on other combat arts as a buff. | ||
+ | |||
* [[Sacred 2:Strength|Strength]] will increase its damage as its damage is based on the Inquisitor's weapon damage. | * [[Sacred 2:Strength|Strength]] will increase its damage as its damage is based on the Inquisitor's weapon damage. | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
* '''Determination''' gold mod and '''Incentive''' bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] was picked. | * '''Determination''' gold mod and '''Incentive''' bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] was picked. | ||
+ | |||
* If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). '''[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]''', '''[[Sacred 2:Dislodged Spirit|Dislodged Spirit]]''' and '''[[Sacred 2:Frenetic Fervor|Frenetic Fervor]]''' will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack inbetween CA usage (which means much lower damage than Combat Arts). Note that his '''[[Sacred 2:Soul Reaver|Soul Reaver]]''' will also consume fallen foes souls. | * If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). '''[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]''', '''[[Sacred 2:Dislodged Spirit|Dislodged Spirit]]''' and '''[[Sacred 2:Frenetic Fervor|Frenetic Fervor]]''' will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack inbetween CA usage (which means much lower damage than Combat Arts). Note that his '''[[Sacred 2:Soul Reaver|Soul Reaver]]''' will also consume fallen foes souls. | ||
+ | |||
* He benefits from '''[[Sacred 2:Run Speed|+Run Speed %]]''' and '''[[Sacred 2:Life leeched per hit|Life leeched per hit]]''' bonuses on gear (and probably more but the effect is invisible). | * He benefits from '''[[Sacred 2:Run Speed|+Run Speed %]]''' and '''[[Sacred 2:Life leeched per hit|Life leeched per hit]]''' bonuses on gear (and probably more but the effect is invisible). | ||
+ | |||
* '''Equal''' silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. '''Domination''' should work the same for AS aspect. | * '''Equal''' silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. '''Domination''' should work the same for AS aspect. | ||
− | |||
=== Combo Recommendations (spell only) === | === Combo Recommendations (spell only) === | ||
Line 78: | Line 83: | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Companion makes this is a very powerful combat art | * Companion makes this is a very powerful combat art | ||
* Rarely dies with the Incentive ability (and decent combat art level of course) | * Rarely dies with the Incentive ability (and decent combat art level of course) | ||
− | Cons | + | '''Cons''' |
* Will travel very while idle to attack targets | * Will travel very while idle to attack targets | ||
* Has low attack speed and sometimes makes poor choices in regards to skill usage | * Has low attack speed and sometimes makes poor choices in regards to skill usage | ||
* Teleporting and entering dungeons will make his buffs disappear, and he will loop himself in "buff cast" animation failing to recast (restarting him helps though). | * Teleporting and entering dungeons will make his buffs disappear, and he will loop himself in "buff cast" animation failing to recast (restarting him helps though). | ||
+ | * Dying and becoming the Doppelganger still registers as a death and costs the Inquisitor his [[Sacred 2:Survival Bonus|Survival Bonus]]. | ||
== Stats Chart == | == Stats Chart == | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
Line 111: | Line 116: | ||
| 30.5s | | 30.5s | ||
|} | |} | ||
− | |||
==See Also== | ==See Also== | ||
Line 120: | Line 124: | ||
==Gallery== | ==Gallery== | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Revision as of 03:32, 9 January 2014
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Astute Supremacy Lore - improves Doppelganger's damage, critical chance. Increases casting speed and allows for modification points.
- Astute Supremacy Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time/regeneration penalty as a buff
- Combat Discipline - increases the damage of the Doppelganger and lowers the regeneration time if it is placed in a combo.
- NOT Tactics Lore or Ancient Magic
The following attributes will affect this combat art:
- Stamina will decrease its regeneration time or regeneration penalty on other combat arts as a buff.
- Strength will increase its damage as its damage is based on the Inquisitor's weapon damage.
Usage Strategies
- Determination gold mod and Incentive bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if Astute Supremacy Focus was picked.
- If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). Ruthless Mutilation, Dislodged Spirit and Frenetic Fervor will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack inbetween CA usage (which means much lower damage than Combat Arts). Note that his Soul Reaver will also consume fallen foes souls.
- He benefits from +Run Speed % and Life leeched per hit bonuses on gear (and probably more but the effect is invisible).
- Equal silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. Domination should work the same for AS aspect.
Combo Recommendations (spell only)
- Add Paralyzing Dread and/or Frenetic Fervor and use it against bosses or other difficult battles.
Pros and Cons
Pros
- Companion makes this is a very powerful combat art
- Rarely dies with the Incentive ability (and decent combat art level of course)
Cons
- Will travel very while idle to attack targets
- Has low attack speed and sometimes makes poor choices in regards to skill usage
- Teleporting and entering dungeons will make his buffs disappear, and he will loop himself in "buff cast" animation failing to recast (restarting him helps though).
- Dying and becoming the Doppelganger still registers as a death and costs the Inquisitor his Survival Bonus.
Stats Chart
Level | Regeneration Time | Cooldown | Damage | Doppelganger Level | Doppelganger's Lifespan |
---|---|---|---|---|---|
1 | 3.3s | 120.0s | 12-12 | 2 | 30.0s |
2 | 4.4s | 120.0s | 12-12 | 3 | 30.5s |
See Also
Gallery
|
|
|