Difference between revisions of "Sacred 2:Inquisitor"
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− | |colspan="2"|[[Sacred 2:Reverse Polarity|Reverse Polarity]] | + | |colspan="2"|[[Sacred 2:Reverse Polarity|Reverse Polarity]] (Buff) |
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− | |colspan="2"|[[Sacred 2:Soul Reaver|Soul Reaver]] | + | |colspan="2"|[[Sacred 2:Soul Reaver|Soul Reaver]] (Buff) |
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Revision as of 15:30, 3 March 2009
Contents
He is a very dark figure, always clothed in robes. The soul of the Inquisitor is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted. He represents the Seraphim's polar opposite and is rooted firmly on the path of Shadow.
The Inquisitors are High Priests. Originally, these were the connection between the rulers and the Great Machine. Over time, they started to abuse their powers and they attempted to become involved with politics. Now, the High Priests are secretly breeding demons and other disgusting creatures in order to seize power over Ancaria. Their armor is similar to the Seraphim’s armor. However, they conceal their armor wearing black robes adorned with runes.
The Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command, which render him a deadly weapon. He is even able to manipulate the minds of his enemies. Thus are his powers that he can wield them against entire groups of opponents. He has access to devastating spells of destruction and influence based on dark magic. The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the skill to wield swords. He favors close combat but he is also able to use ranged weapons. The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.
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The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
Inquisitor Starting Attributes
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
Strength | Stamina | Vitality | Dexterity | Intelligence | Willpower | Hitpoints |
23 | 25 | 23 | 27 | 27 | 22 | 138 |
Inquisitor Skills
All skills in the left column below may be chosen as soon as a character reaches level two. | All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. |
Combat Art Skills:
[u]Primary:[/u]
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[u]Secondary:[/u]
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Offensive skills:
[u]Primary:[/u]
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[u]Secondary:[/u]
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Defensive Skills:
[u]Primary:[/u]
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[u]Secondary:[/u]
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General skills:
[u]Primary:[/u]
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[u]Secondary:[/u]
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Aspects
- Gruesome Inquisition
- Astute Supremacy
- Nefarious Netherworld
Inquisitor Combat Arts
Aspect
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Aspect
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Aspect
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