Difference between revisions of "Sacred 2:Spectral Hand"
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== Usage Strategies == | == Usage Strategies == | ||
+ | *Use a [[Sacred 2:Pole Arms|Polearm]], or better yet, a two-handed [[Sacred 2:Hafted Weapons|Hafted Weapon]] for maximum damage. | ||
*Useful for killing opponents at range before they even spot the player. Those inclined to be extra-sneaky can cloak themselves with [[Sacred 2:Shadow Veil|Shadow Veil]] beforehand. | *Useful for killing opponents at range before they even spot the player. Those inclined to be extra-sneaky can cloak themselves with [[Sacred 2:Shadow Veil|Shadow Veil]] beforehand. | ||
*With sufficient [[Sacred 2:Regeneration per hit|Regen per Hit]], this CA can be spammed. | *With sufficient [[Sacred 2:Regeneration per hit|Regen per Hit]], this CA can be spammed. | ||
+ | |||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros |
Revision as of 08:30, 8 December 2013
This is a Hybrid Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Astral Lord Lore - improves combat art damage (including ice damage from the "Chill" mod), critical chance and casting speed, allows for modification points.
- Astral Lord Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
- Any weapon lore applicable to the weapon in use (for example, Sword Lore when the Shadow Warrior is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Spectral Hand in any other way however.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Use a Polearm, or better yet, a two-handed Hafted Weapon for maximum damage.
- Useful for killing opponents at range before they even spot the player. Those inclined to be extra-sneaky can cloak themselves with Shadow Veil beforehand.
- With sufficient Regen per Hit, this CA can be spammed.
Pros and Cons
Pros
- The power of melee weapons but useable at ranged distance.
- No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses casting speed instead of attack speed.
Cons
- Single-target only.
- ...
Stats Chart
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
Level | Regen Time (s) | Damage |
---|---|---|
1 | 5.7 | 52-65 |
2 | 7.6 | 57-70 |
See Also
Gallery
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