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The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She
fights with light to medium weapons and, if required, with massive technological support.
The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having
followed their calling for eons, the Seraphim began to wander from their role of protecting the world
from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.
Aspects
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The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
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A focused, forceful weapon attack against a single target.
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This is a series of hits directed against one or more enemies. This powerful attack might weaken or
even disarm the opponent.
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The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.
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Temporarily increases run and attack speed. The art also grants immunity against root-based spells.
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Increases attack and defense values as well as weapon damage.
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Celestial Magic
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Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.
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A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.
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A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
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Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.
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Heals a considerable amount of the Seraphim's health or that of a targeted ally.
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This extrememly intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.
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Revered Technology
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This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able
to gain several powerful abilities for use during combat.
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When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.
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A devastating nova that damages all enemies around the Seraphim within range.
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Activates a protective energy shield for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.
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An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
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Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot.
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